Vacancies of the week: ZiMAD, Hypercell Games and Geeky House are looking for employees

We are publishing a new list with gaming vacancies. This week they are wanted: a game designer at ZiMAD, a level designer at Hypercell Games and a game producer at Geeky House.

The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.

Marina LopatinaGame designer at ZiMAD (Remote work)

ZiMAD has been working in the field of mobile development for over ten years.

She has released games like Magic Jigsaw Puzzles, Dig Out! and Magic Cross Stitch. The total downloads of these and other mobile titles of the company exceed 200 million. Now ZiMAD is looking for a game designer who will be engaged in a board PvP game.


  • development of game features;
  • improving balance, game mechanics and monetization;
  • drafting concept documents and design documents;
  • support for the implementation of features, participation in regular team meetings, communication with designers and programmers;
  • support and verification of the correctness of the implementation;
  • constant game analysis and analysis of the results of new mechanics;
  • monitoring competitors’ applications and searching for potentially interesting features among games of different genres.


  • Experience working on midcore (or gambling) and multiplayer competitive games released on the App Store or Google Play;
  • rich gaming experience in these areas;
  • experience in income optimization with InApps;
  • deep understanding of the principles of customization systems;
  • knowledge and understanding of KPI games;
  • ability to work with analytical data;
  • knowledge of English at the Intermediate level.

Magic Jigsaw PuzzlesLevel Designer in Hypercell Games (Remote work)

Hypercell Games mobile studio is known for the games Sand Balls, Garden Balls and Run&Gun.

She needs an experienced level designer.


  • creating new levels;
  • processing and analysis of ready-made levels in projects;
  • development of new mechanics for game levels;
  • development of project development proposals;
  • game statistics analysis and level balance.


  • experience working in Unity;
  • experience in the position of level designer;
  • having gaming experience in hyper-casual projects;
  • understanding the balance and the ability to adjust it;
  • understanding analytics and dumps;
  • creative thinking.

Garden BallsGame Producer at Geeky House (Remote work)

Geeky House is an international game studio and publishing house.

Its top managers once worked on such titles as MineTap, Merge Evolution and Tiny Island. The company is looking for an experienced game producer to develop a cross-platform blockchain survival.


  • conduct research and choose options for blockchain games for development;
  • form a development team;
  • using CTR tests and prototyping to finalize the product vision;
  • to produce the development and launch of the game.


  • at least five years of experience as a game producer or a leading game designer.
  • the presence in the portfolio of at least one released game that earned more than $ 500 thousand per month;
  • own product vision and understanding of the market;
  • willingness to work only full-time with full immersion in the case.

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