Podcast: Landfall's Rebecca Lautner discusses Peak's impressive 23 million sales and explores perspectives beyond friendslop
The latest installment of the GamesIndustry.biz podcast features a discussion between features editor Lewis Packwood and Rebecca Lautner, Chief Business Officer at Landfall Games. This conversation, held at the Game Republic New Horizons event, highlights the success of Peak, which has exceeded 23 million sales. Despite this achievement, Lautner emphasizes the company's desire to pursue new projects.
Lautner expresses that while there are significant opportunities with Peak, the team is committed to exploring different directions: "From a business point of view, believe me, it's very frustrating sometimes because there's so much opportunity in there," she remarks. "But that's just not what we're about. And I learned to accept that really, really early on when I joined the team. I was like, okay, we have a very different path that we want to go, and it's fun."
The discussion also touches on the establishment of Evil Landfall, the studio's publishing division, which supported the successful launch of How to Fish. Lautner mentions the company's intentions to diversify their gaming portfolio beyond their well-known "friendslop" titles.
Further conversation explores Landfall's "fail fast" strategy, where projects not showing promise are halted after a month of development. Lautner describes the unique features of their Stockholm studio, equipped with amenities such as a chef and bar. Additionally, she explains the absence of an April Fools game from Landfall this year.
The episode is available here, as well as on various platforms like Spotify and YouTube. Feedback is appreciated and can be sent to jon.hicks@gamesindustry.biz.