Forecasts suggest global revenue from game content will increase by 2.3% to reach $229.1 billion in 2030, driven by growth in the PC sector and the Asia-Pacific region

Projected figures from S&P Global Market Intelligence Kagan suggest an increase in global game content earnings from $204.4 billion in 2025 to $229.1 billion by 2030, reflecting an annual growth rate (CAGR) of 2.3%.

This growth is expected due to publishers enhancing monetization with existing players via live-service models, premium offerings, subscription-based services, and in-game purchases.

However, challenges such as increasing console hardware costs, consumer purchasing power affected by inflation, rising development expenses, and prolonged production times pose potential risks to this anticipated expansion.

The Asia-Pacific region is identified as holding the most substantial market portion, driven by an extensive mobile user demographic, robust PC gaming systems, and continuous improvements in broadband technology.

In terms of platforms, S&P predicts the PC market will dominate, with revenue growing from $42.25 billion in 2025 to $49.23 billion in 2030, indicating a CAGR of 3.1%.

This anticipated rise is attributed to factors like the digital distribution trend, expanded cross-platform availability, and the expected strong momentum in the Asia-Pacific region.

Cloud gaming is forecasted to be the most rapidly expanding segment, with revenues soaring from $6.12 billion in 2025 to $9.71 billion in 2030, achieving a CAGR of 9.7%, due to enhanced connectivity and subscription service models.

Console-generated revenue is predicted to gain from titles like Grand Theft Auto 6 and sustained sales from the Nintendo Switch 2. On the other hand, S&P highlights a significant downturn in the Xbox Series line, predicting a shift where PC market growth may detract from Xbox software revenue by 2030.

Recently, Xbox noted a 29% decrease in hardware revenue, alongside a significant $1.7 billion dip in total revenue.

"While the gaming industry is still experiencing growth, its future will largely hinge on extracting higher value from existing users," stated Neil Barbour, an analyst at S&P Global Market Intelligence Kagan.

He added, "Publishers have proven capable of increasing monetization across key platforms, but they continue navigating the hurdles of rising development costs, price surges, and a choosier consumer base."

Two people playing a game in front of monitors
Image credit: Alex Haney via Unsplash
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