Tencent Report: Gaming revenue is growing, and more than 90 million people play the Chinese version of PUBG every day

The turn has come for Tencent in finalizing financial results. As reported by the Chinese giant in its first-quarter 2026 report, its gaming division is consistently performing well.

Peacekeeper Elite

  • For the quarter, Tencent earned 196.5 billion yuan ($28.9 billion). Compared to the previous year, its revenue grew by 9%. Net profit increased by 11% to 69.8 billion yuan ($10.3 billion).
  • Games contributed 33% of Tencent’s revenue. This share has remained at about the same level in the company's income for more than eight years.
  • Tencent's quarterly revenue from games in overseas markets amounted to 18.8 billion yuan ($2.77 billion), an increase of 13%. The best performers were Clash Royale, Wuthering Waves, and Valorant.
  • Nevertheless, the overwhelming majority of Tencent's gaming revenue was generated domestically in China — 45.4 billion yuan ($6.88 billion), which is a 6% increase from the previous year.

Tencent Revenue Breakdown by Segments

  • Tencent's main Chinese hits remain Honor of Kings, Peacekeeper Elite (the regional version of PUBG), and Delta Force — all of which achieved record high revenues this time. Additionally, the monster collecting game Roco Kingdom: World had a successful launch in March, reaching a daily audience of 13 million people in its debut month.
  • Speaking of the daily audience, Peacekeeper Elite set a new record, achieving a DAU of over 90 million people for the first time. This success was due to collaborations with Ferrari and "Battle Continent", as well as regular content updates.
  • Delta Force officially joined Tencent's ranks of "evergreen" games. The company categorizes such games as those that generate more than 4 billion yuan ($590 million) annually and have an average daily audience exceeding 2 million people on PC or 5 million people on mobile devices during the quarter.

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Tencent
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