Roblox announces robust growth for the first quarter and updates its full-year outlook in light of new safety measures
Roblox has unveiled its financial performance for the first quarter, showing robust increases in revenue and bookings. Nonetheless, the company has revised its annual growth forecast downward due to the implementation of new safety protocols and age verification requirements.
Key Financial Results:
- Revenue: $1.4 billion, reflecting a 39% increase
- Bookings: $1.4 billion, representing a 43% rise
- Net losses: $248 million, compared to $216 million in the corresponding period last year
During this quarter, Roblox experienced significant growth in user numbers and engagement. Daily active users (DAUs) increased by 35% from the previous year, reaching 132 million, while monthly unique payers surged by 52% to 31 million. Total hours spent on the platform climbed 43%, amounting to 31 billion hours.
Recent initiatives, including the global rollout of mandatory age verification, which began in November and January, have played a pivotal role. Additionally, in the last month, the company introduced age-specific accounts and enhanced parental controls, which are expected to be fully operational by June.
Roblox also agreed to a settlement requiring a $12 million payment to Nevada, mandating stricter child safety measures, including comprehensive age checks across the US.
The company now anticipates a 2026 full-year growth in bookings between 8% and 12%, and a revenue increase of 20% to 25%, following these actions.
Amid these changes, users aged 18 and older now represent 26% of verified DAUs. In the United States, the 18-34 age group's DAUs and hours spent gaming rose by 50% year-over-year during the first quarter, leading other demographics in growth.
To further capture the adult demographic, Roblox is promoting new developer initiatives designed to support creators who aim to innovate and expand within the platform.
The company also announced a 42% improvement in its Developer Exchange (DevEx) rate. This adjustment, which will come into effect in June, concerns spending by age-verified US individuals over 18 on eligible games.
In addition, Roblox introduced Roblox Plus, a new subscription service unveiled after an April announcement. This service, priced at $5 per month, offers discounts on in-game purchases and other unspecified perks.
"The first quarter of 2026 was characterized by substantial growth," stated Roblox CEO David Baszucki. "We are making significant progress with the major growth drivers that underpin our vision of creating a platform for human co-experience, connecting a billion users daily with a commitment to safety and respectful interaction while establishing the Global Standard for healthy, secure, and age-appropriate digital engagement."