For the first time ever, Krafton has exceeded $2 billion in revenue

Krafton achieved record-breaking revenues in 2025, exceeding ₩3 trillion ($2.05 billion), setting a new benchmark for the company. The latest financial disclosures reveal a 22.8% revenue growth attributed to strong performance from the PUBG series, highlighting a "double-digit growth" trend. The operating profit rose to ₩1.05 trillion ($717.5 million).
Revenues were predominantly driven by the mobile sector, which generated ₩1.7 trillion ($1.1 billion), with PC following at ₩1.1 trillion ($751 million), and console sales contributing ₩42.8 billion ($29 million). Other business areas, including the integration of Japanese ad agency ADK Group and adtech firm Neptune, accounted for ₩358.5 billion ($245 million).
The PC version of PUBG: Battlegrounds recorded its highest annual revenue, boasting a 16% increase compared to the previous year, aided by enhanced user engagement through partnerships with musicians and high-end brands. Additional revenue was generated by Inzoi and Mimesis, each passing the one million sales mark, with Q4 PC earnings rising to ₩287.4 billion ($196.4 million), showing a 24.4% increase year-on-year.
On mobile platforms, PUBG experienced "record growth," spurred by new thematic modes and cross-platform interaction with PC and console versions. Battlegrounds Mobile India (BGMI) consistently delivered strong results, with both games seeing a rise in paying users—5% for one and 27% for the other.
Looking forward, Krafton plans to broaden its franchise IPs focusing on enduring product lifespans, while advancing its transition to being an "AI-first company," as detailed in a previous announcement from October. Currently, 15 projects are under development, managed by "newly creative leadership and elite, small-scale teams."
Future expansions include plans to enhance its development pipeline with the release of titles like Subnautica 2, Palworld Mobile, Dinkum Together, and No Law.
The company disclosed its most extensive shareholder return initiative, earmarking ₩300 billion ($205 million) for dividend distribution and planning to buy back and cancel at least ₩700 billion ($478.3 million) in shares. An initial share repurchase worth ₩200 billion ($136.6 million) is slated to commence on February 10, 2026.
CEO CH Kim of Krafton remarked, "This Shareholder Return Program underscores Krafton's steadfast dedication to enhancing shareholder value. By continuing to craft distinctive games and making strategic global investments, we aim to leverage our capital and consistent operating cash flow to build sustainable long-term value through shareholder returns."