Electronic Arts witnessed a 38% increase in net bookings, surpassing the $3 billion mark, following the debut of Battlefield 6

Image credit: Electronic Arts

Electronic Arts has released initial figures for its third fiscal quarter, highlighting a 38% surge in net bookings, exceeding $3 billion, thanks to the strong launch of Battlefield 6.

Nonetheless, the company faced a significant decline in net income, reporting $88 million, a steep drop from $293 million during the same quarter in the previous year.

Key Figures

For the quarter ending December 30, 2025

  • Revenue: $1.9 billion (a slight increase of 0.95% compared to the year before)
  • Net income: $88 million (a decrease of 69.9% compared to last year)
  • Net bookings: $3.04 billion (an increase of 38% from the previous year)

Notable Developments

Battlefield 6 became EA's most popular title in the third quarter, debuting as the top-selling game of 2025 in the US, also achieving "new franchise engagement records," according to the company.

Continued success was observed with EA Sports FC, which saw a rise in net bookings by a high single-digit percentage year-on-year, largely "driven by strong performance in Ultimate Team and FC Mobile."

Additionally, Apex Legends experienced "double-digit" growth in net bookings from the previous year, thanks to the introduction of new features and events.

Referring to EA's second-quarter results from last October, the company has stopped holding earnings calls post-results and is not giving future guidance.

This change is linked to the anticipated $55 billion acquisition by a consortium of investors, including Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners.

The transaction is projected to finalize in the first quarter of fiscal 2027, subject to standard closing conditions, including necessary regulatory approvals, according to EA.

Recently, US lawmakers urged the Federal Trade Commission to conduct a comprehensive review of the acquisition, expressing concerns about potential adverse effects on the workforce.

"Given the scale of this acquisition and EA's current dominance in the domestic video game labor market, we insist on a thorough examination," the group stated.

"We strongly request the Commission to thoroughly investigate the implications of this acquisition on labor markets, including EA's existing wage control, potential layoffs after the transaction, concentration levels in labor markets, and the impact of cross-ownership on labor outcomes."

gamesindustry.biz
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