In 2024, the revenue of the Swedish games industry increased by 6.8%
Sweden's gaming sector witnessed a 6.8% rise in local revenue, reaching SEK 37 billion ($4 billion) in 2024.
As detailed in a report by trade organization Dataspelsbranschen, the industry's total revenue extended to SEK 73 billion ($7.7 billion) when incorporating international subsidiaries.
Revenue from these subsidiaries saw a decline, slipping from SEK 42 billion ($4.4 billion) to SEK 36 billion ($3.8 billion), attributed to divestments and sales from entities like the Embracer Group.
Leading the domestic market are games developers King, Mojang, Paradox Interactive, Embracer, and EA Dice.
In 2024, ten major companies reported earning over SEK 1 billion ($105.7 million).
Regarding employment, Ubisoft Entertainment has the largest number of employees in Sweden, followed by EA Dice, King, Embracer, and Paradox Interactive.
The Swedish gaming workforce consisted of approximately 9,130 full-time employees in 2024, remaining stable from previous numbers.
Women occupied around 23.5% of these roles, with no significant change noted. In larger firms with over 100 employees, over a quarter of the workforce were women, and 15% were self-employed.
Job cuts continued to impact the industry, affecting 400 to 500 employees by October 2025, though at least 230 new positions were filled in the same timeframe.
The number of gaming enterprises grew by 9% last year to 1,101, including the establishment of 105 new companies in 2024.
Stockholm hosts the most studios at 464, with 146 in Skåne and 156 in Västra Götaland.
Nearly half the firms are solo operations (without employees), and about 36% have fewer than five staff members.
Dataspelsbranschen managing director Per Strömbäck commented, "2024 was challenging, marked by layoffs and closures. The Swedish game industry is feeling the effects of economic fluctuations and interest rate increases."
"For those seeking funding, the focus is on profitability over growth, and investors are more cautious than in previous years. Nevertheless, revenue growth did occur, and several companies performed well, despite these challenges."
Johanna Nylander, head of analytics at Dataspelsbranschen, added: "Swedish games are highly appreciated globally. Reviewing 2024 shows an upward trend in figures, despite it being a difficult year for the industry."