Summary of gaming company stocks: explosive growth of Polish studios, stability in Japan, and grim realities for Swedish companies
We analyzed data from over 60 public gaming companies to examine how their standings have changed since the beginning of 2025. In this special feature, we include graphs, tables, as well as numerous interesting insights and information about specific publishers and general trends across various markets.
Note:
- All data on market capitalization and stock prices are current as of August 12, 2025—while some metrics might have changed since this article's publication, these changes are minor;
- The term “since the beginning of the year” describes the percentage change from the close of trading at the end of 2024 (late December) to the present time (August 12, 2025);
- For consistency in general lists, metrics such as market capitalization and stock prices are converted into US dollars, but in specific cases, we also provide data in "original" currencies (yen, yuan, zloty, etc.);
- For convenience, some abbreviations like YoY (year-over-year) and YTD (year-to-date) are used to replace certain terms.
The first thing that stands out when examining the data is the significant growth of Polish and Asian developers and publishers. The global leader in percentage growth of market capitalization and stock value is the Chinese holding Zhejiang Century Huatong.
Other interesting observations include:
- More than half of the top twenty in these metrics are Asian companies, including five publishers from Japan;
- The top 20 includes seven European companies, with four studios from Poland;
- Unexpectedly, the top twenty also features two British publishers;
- Only two American companies, Roblox and Unity, made it into the top 20.
But let's take it step by step.