The management at Take-Two is very pleased with the quarter — they earned 100 million dollars more than they had planned

But they still ended up in the red.

Take-Two Interactive reported its financial results for the first quarter of 2026, which ended for the company on June 30. The main figures from the report are as follows:

  • GAAP revenue was $1.5 billion (an increase of 12.3%);
  • Bookings were $1.42 billion (an increase of 17%).

Both figures exceeded forecasts (on average, by $100-150 million) depending on the metric.

The majority of bookings — 83% — came from recurrent spending (microtransactions, in-game advertising, DLC, etc.).

Revenue from bookings

The better-than-expected results were achieved by:

  • NBA 2K — growth was 48%;
  • Toon Blast, Match Factory, NBA All-Star, and Color Block Jam — their revenue increased by about 11-14%.
  • GTA Online — its recurrent sales grew by a few percent.

Additionally, the company is pleased with the performance of the Grand Theft Auto series overall.

This marks the second consecutive quarter with no mention of Civilization VII's success. Notably, within the reported three months, versions for Meta Quest VR and Nintendo Switch 2 were released.

For the first financial quarter, the company remains in the red. Its GAAP losses were $11.9 million (a year ago they were $262 million). The company had anticipated losses of $115 to $139 million.

All this allowed Take-Two's management to raise the forecast for the entire fiscal year.

“The outstanding results in the first quarter reflect the continued demand for our core franchises and our extremely diversified and successful business approach. We are raising our bookings expectations for fiscal 2026 from $6.05 to $6.15 billion. We are exceptionally confident in our prospects, given our approach to the launch of the most ambitious product lineup in the company’s history,” said Take-Two Interactive's CEO, Strauss Zelnick.

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Take-Two
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