In the first quarter of 2025, Nintendo's Switch 2 achieved sales of 5.82 million units

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Nintendo's financial outcomes for the quarter ending on June 30 have been published, providing insights into the sales figures for the Switch 2's hardware and software.

Financial Overview

For the quarter ending June 30, 2025:

  • Net sales: ¥572 billion ($3.8 billion), a 132% increase compared to the previous year
  • Operating profit: ¥56.8 billion ($377 million), showing a 4.4% rise year-over-year
  • Ordinary profit: ¥95.8 billion ($636 million), experiencing a 15.6% decline from last year
  • Profit attributable to owners of parent: ¥96 billion ($638 million), an 18.6% rise compared to the previous year

Key Insights

Nintendo's latest financial report outlined an exceptional doubling of quarterly revenue in Q1 2025 (a 132% YoY increase), largely propelled by the Switch 2, now recognized as the swiftest-selling console in US history. Released on June 5, the hybrid console achieved sales of 3.5 million units during its first four days, marking it as a groundbreaking launch for Nintendo.

The Switch 2 achieved total sales of 5.82 million units in its initial quarter, supplemented by sales of 0.98 million units for the original Nintendo Switch. Demand for the Switch 2 exceeded expectations, prompting Nintendo to ramp up production, consistent with statements by President Shuntaro Furukawa during a July earnings call with investors.

Despite reports suggesting third-party game sales for the Switch 2 fell short of expectations, first-party titles saw significant success. "Mario Kart World," the launch title, moved 5.63 million units, nearly matching console sales figures, including bundled units. Additionally, legacy Nintendo Switch games such as "Mario Kart 8 Deluxe" and "Super Mario Party Jamboree" showed strong performance.

Switch 2 software sales reached 8.67 million units, with overall Nintendo Switch software moving 24.4 million units. Nintendo aims to sustain this momentum with "Mario Kart World" and upcoming releases like "Pokémon Legends: Z-A."

The report also noted a 13.5% decline in digital sales year-over-year, attributed to reduced sales of downloadable versions of packaged software. IP-related business sales also saw a 4.4% decline, primarily due to lower revenues from movie tie-ins.

Given that it has been two years since the release of "The Super Mario Bros. Movie," which grossed $500 million globally in a short span, this dip was anticipated. A resurgence in sales is expected in 2027 with the release of "The Legend of Zelda" film.

Nintendo reaffirmed its financial forecast for the fiscal year, projecting a 63.1% increase in sales by March 2026.

gamesindustry.biz
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