Roblox's revenue increased by 29%, reaching $1.04 billion in the first quarter of 2025
Roblox unveiled its first-quarter financial results for the current fiscal year, showcasing significant growth with revenues surpassing the $1 billion mark.

Financial Figures
- Roblox's revenue reached $1.04 billion, reflecting a 29% increase compared to the previous year.
- Bookings totaled $1.2 billion, marking a 31% rise year-on-year.
- The company reported net losses of $215.4 million, improving from $270.8 million in last year's first quarter.
Key Developments
The enhanced performance is credited to initiatives like differential pricing and price optimization introduced in late 2024, alongside new regional pricing recommendations launched recently.
The company stated, "Our commitment to enhanced performance and quality, coupled with investments in the virtual economy and search and discovery, is showing positive outcomes in platform monetization, bookings expansion, creator earnings, and overall ecosystem health."
Roblox's metrics revealed that daily active users (DAU) rose by 26% to 97.8 million, with notable growth observed in the US and Canada where DAU increased by 22%.
User engagement also climbed, with a 30% rise in hours engaged clocking in at 21.7 billion, and a 29% growth in average monthly unique payers reaching 20.2 million.
"All our Q1 2025 outcomes surpassed the expectations set during our Q4 2024 earnings call as we continue executing major growth strategies," stated David Baszucki, the CEO and founder of Roblox.
Baszucki highlighted that in Q1 2025, developers on the Roblox platform earned $281.6 million within the past year, with more than 100 developers receiving over $1 million each.
While Roblox has not adjusted its overall annual guidance, the prediction for net losses now lies between $1.03 billion and $977 million.