Paradox Interactive's revenue and profit have decreased — key points from the company's quarterly report
Last week, Paradox Interactive reported on the first quarter of 2025, which spanned from January to March. Although the company announced a decline in revenue, it remains optimistic.
Crusader Kings III
- According to the report, Paradox Interactive's quarterly revenue totaled 463.6 million Swedish kronor (47.83 million dollars). This is 4% less than in the January-March period of 2024.
Revenue and operating profit of Paradox Interactive from the second quarter of 2022 to the first quarter of 2025
- 84.3% of the amount was generated by PC games. Console games accounted for 10.6% of the revenue in the report. The share of mobile games was 2.9%.
Revenue breakdown of Paradox Interactive by platforms
- Nearly all of Paradox Interactive's revenue was generated in the USA—87.4%. In Europe, excluding Sweden, the company earned an additional 8.55%. Sweden itself accounted for 2% of the revenue. It is worth noting that compared to 2024, Paradox Interactive's income in Sweden nearly halved.
Revenue breakdown of Paradox Interactive by countries
- The company's operating profit dropped by 5% to 146.6 million Swedish kronor (15.12 million dollars).
- The list of top-grossing games for the period has remained unchanged for several quarters. It once again includes Cities: Skylines, Cities: Skylines II, Crusader Kings III, Hearts of Iron IV, and Stellaris.
- The total monthly active audience of Paradox Interactive games in the first quarter was 6 million people.
- By the end of March, Paradox Interactive had nine games in the pipeline. One more than at the end of 2024.
“We began 2025 with a steady course and a clear focus. Despite a reduction in the number of releases in the quarter, currency fluctuations, and new investments in the future of the company [among them — the acquisition of Haemimont Games in February. — Editor’s note], our business still boasts a strong cash flow. This gives us the liberty to think long-term, act strategically, and reinforce an already strong financial foundation,” commented Fredrik Wester, CEO of Paradox Interactive, on the first quarter's results.