Forecast: Next year, the revenue of the global interactive entertainment market will exceed $250 billion
Aldora is a new analytical company launched in early 2024 by Joost van Dreunen, the founder of the now-closed SuperData. Recently, it published a forecast for the interactive entertainment market for 2025.
Interactive entertainment market revenue from 2020 to 2025, according to Aldora data
Firstly, it's important to note that Aldora includes segments like video games, gaming hardware, gaming accessories, esports, streaming, and innovative interactive technologies like VR in this market.
Key Findings from the Report
- According to Aldora's estimates, the market revenue will reach $250.2 billion in 2025, which is 4.61% more than in 2024.
- The majority of this amount will come from video games — $196.6 billion (+5.7%). Of this, mobile games will account for $115.7 billion, console games for $46.8 billion, and PC games for $34 billion.
- The second largest segment will be gaming hardware and accessories — $41.8 billion (-0.47%). It's noted that console sales will decrease by 11% to $13 billion.
- The revenue from the innovative interactive technologies segment will be $7.4 billion (+8.8%). The largest portion will come from VR projects — $3.8 billion, followed by web games ($2.9 billion) and blockchain games ($0.7 billion).
- Streaming platform revenue is expected to be $4.4 billion (+2.4%), while esports revenue will be $0.16 billion (-8.3%).