Take-Two's quarterly sales increased by 160%. The main driver is Red Dead Redemption 2

Take-Two has published the results of the third fiscal quarter. The publisher’s net revenue jumped to $1.249 billion. A year earlier, it was $480 million.

  • The current results, according to the company’s management, are more than predicted.
  • The main contribution was made by Red Dead Redemption 2, whose retail sales launch turned out to be the highest-grossing in the entire history of the industry, not counting Grand Theft Auto V.
  • A total of 23 million copies of Red Dead Redemption 2 have been sold to date.
  • Among the titles that were also noted for high sales, Take-Two mentions: NBA 2K19 and NBA 2K18, Grand Theft Auto Online and Grand Theft Auto V, WWE 2K19 and WWE SuperCard, Dragon City and Monster Legends, as well as Sid Meier’s Civilization VI.
  • The company allocates “cyclical spending of players” (recurrent consumer spending) in a separate column. This is service revenue from games (in-game payments, DLC, and so on). This indicator has grown by 31% and is now responsible for 24% of Take-Two’s total revenue.
  • Despite the fact that retail is now considered to be a non-core platform, it continues to play an important role for Take-Two. Of the $1.249 billion earned in three months, the company received more than half — $655 million — from games distributed on physical media.
  • The company’s net profit in October-December 2018 amounted to $179.9 million.

Also on the topic:

  • Take-Two: “Cloud streaming lacks a convenient business model”
  • The new Take-Two label will publish games by Fallout, Halo and Assassin’s Creed authors
  • Take-Two Interactive’s annual revenue increased by 26%
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