Studio Atelico has introduced the Atelico AI Engine in an Early Access phase

Studio Atelico has introduced its Atelico AI Engine to Early Access, marking a significant technological advancement. Initially incorporated in its first game, Bobium Brawlers, the engine is engineered to function on-device, avoiding reliance on external data centers.

This AI engine is compatible with popular game development platforms such as Unity, Unreal Engine, and Godot. It provides developers with tools for generating graphics, running language models, implementing voice systems, and crafting AI-driven character interactions. The engine operates alongside gameplay activities without compromising rendering speed and eliminates the need for cloud services, supporting multiple operating systems including Windows, macOS, iOS, and Linux, utilizing both GPU and CPU resources.

Studio Atelico's CEO, Piero Molino, stated, "Until now, developers have had to choose between intelligent gameplay, performance, and creative control." He further explained, "We built the Atelico AI Engine so studios don't have to make those trade-offs. Success will come to those who harness AI to enhance player experiences rather than just employing it extensively."

Developers who are interested in this innovative technology can request access via Studio Atelico's official website.

Earlier this year, GamesIndustry.biz explored how Studio Atelico leveraged its technology in the development of Bobium Brawlers, aiming to highlight the capabilities of their engine. Molino expressed his vision, "Our long-term aim would be to be the Epic Games of AI," emphasizing a cycle where technology and game creation mutually reinforce each other.

Molino, alongside chief product officer Chris Olson, discussed the company's AI-focused ecosystem, which utilizes generative AI trained on proprietary artwork. Olson emphasized the company's commitment to supporting artists: "We're not looking to reduce steps in the workflow so that you can fire half your art team. We have an art director. We pay our artists."

The duo elaborated on a newly introduced concept called the Artist Rights Contract (ARC), a framework allowing artists to dictate the usage of their creations while benefiting from their contributions. Molino underscored their ethical approach, "We train our own models using our own data, ensuring no personnel replacement but rather creating new possibilities using proprietary resources." Atelico AI Engine

Image credit: Atelico Studio
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