Unity has reportedly implemented a new "minimum contribution" requirement exceeding $250,000 for its largest clients

Unity logo against a dark background
Image credit: Unity

Unity is said to be planning a new charge for its top-tier Enterprise users, enforcing a "minimum commitment" ranging from $250,000 to $2 million based on the revenue generated from each game. This fee is anticipated to go towards a Unity subscription license and related support products.

According to Mobilegamer.biz, an email sent to clients indicates that this "minimum commitment" is linked to the game's revenue over the past year.

This charge is in addition to a 5% increase for Enterprise and Pro users starting January 12.

The email reportedly explains, "If Unity Enterprise is required based on the Unity Software Tier Eligibility defined in the Unity Editor Software Terms, the Unity Enterprise Minimum Commitment Program will apply."

Under this program, users must pay a predetermined minimum commitment amount at the beginning of each subscription year, which will be applied toward purchasing Unity-related products. This minimum is based on the previous year's gross revenue, as shown in the table below:

Made with Unity Gross Revenue for Previous Year Minimum Commitment for Given Year (USD)
More than $25,000,000 up to $50,000,000 $250,000
More than $50,000,000 up to $100,000,000 $500,000
More than $100,000,000 up to $250,000,000 $1,000,000
More than $250,000,000 $2,000,000

This follows an earlier decision in 2023 in which Unity attempted – and then revoked – a Runtime Fee that was to be charged per game installation after certain revenue and installation thresholds were met. The proposal was met with strong opposition, prompting Unity to retract the Runtime Fee for games developed under a Unity Personal license.

GamesIndustry.biz has contacted Unity for a response.

gamesindustry.biz
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