A new version of the Godot engine has been released — 4.5

The Godot team continues to modernize the engine. Recently, they released version 4.5.

Key innovations include:

  • The engine now supports Stencil Buffers, which allow developers to enable or disable pixel rendering;
  • Script backtracking has been added, enabling developers to pinpoint the exact location of errors in code — even in release builds. Additionally, Godot now supports custom loggers;
  • Godot now supports screen readers — programs for visually impaired individuals that narrate the on-screen image;
  • Godot has learned to "bake" shaders for faster game loading;
  • You can now preview how the game's interface looks in different languages directly within the Godot editor.

You can read more about these and other changes in the Godot blog.

Source:

Godot
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