A new version of the Godot engine has been released — 4.5
The Godot team continues to modernize the engine. Recently, they released version 4.5.
Key innovations include:
- The engine now supports Stencil Buffers, which allow developers to enable or disable pixel rendering;
- Script backtracking has been added, enabling developers to pinpoint the exact location of errors in code — even in release builds. Additionally, Godot now supports custom loggers;
- Godot now supports screen readers — programs for visually impaired individuals that narrate the on-screen image;
- Godot has learned to "bake" shaders for faster game loading;
- You can now preview how the game's interface looks in different languages directly within the Godot editor.
You can read more about these and other changes in the Godot blog.