The creators of Godot hoped that Unity would not experience a massive exodus of developers

In 2023, Unity made a very unfortunate update to its pricing policy, which led some developers to abandon the engine. Specifically, certain teams moved to Godot. In a conversation with Game Developer, the leaders of the Godot Foundation admitted that they did not consider the sharp increase in users a blessing for Godot and wanted Unity to convince developers to stay.

The Godot team feared that developers switching from Unity to Godot would be disappointed with the absence of familiar tools. Additionally, the new users might not agree with the rules established in Godot. For example, there's the community voting system for adding various features to future versions of the engine—there were also concerns that "Unity refugees" might start demanding changes that suit them specifically.

"We just hoped that Unity would continue to work well and satisfy users, so people could consciously choose Godot, accepting it as it is and not trying to change it into something it's not," said Godot's project manager Rémi Verschelde.

Rémi Verschelde made a similar statement in September 2023 during the height of the Unity monetization scandal. At that time, he urged developers to think carefully before switching engines.

In the end, as noted by those interviewed by Game Developer, it wasn't as bad as feared. Many developers who switched from Unity showed patience toward Godot's drawbacks and appreciated the tools that Unity lacked.

Source:

Game Developer
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