Unity has added experimental 2D features to the engine

An update with 2D features for the Unity engine has been released. The release is experimental in nature. This became known from the official Unity blog.

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The update is called 2D Experimental Preview and includes 6 features.

9-Slice Sprites is a tool that allows you to scale, stretch and repeat the same image without preparing special assets. According to the authors, the feature will help to quickly create, for example, a background for the game.

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Example of using 9-Slice SpritesOutline Edi tor is an add-on to the Sprite Editor.

Allows you to automatically select sprites. Plus, it allows you to manually change the sprite mesh.


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Example of using Outline EditorSorting Group – makes it possible to separately render objects that are on the same layer (Sorting Layer).


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Usage example Sorting GroupSprite Mask – allows you to apply general masks (Global Masks) to sprites and sets of sprites, which are applied to the entire scene, and masks for visible objects (Scoped Masks).


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Example of using Sprite MaskCapsuleCollider2D – this feature “eliminates the need to use multiple colliders” when creating capsule-shaped objects.


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Example of using CapsuleCollider2DTile Map is a feature for working with groups of tiles.

The key feature of this feature is Tile Asset technology, which allows you to attach prefabs to tiles (a special type of assets that allows you to store the entire GameObject with all components and values) and programmable tiles.


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Usage example Tile Map
Let’s add that the purpose of the 2D Experimental Preview update is “to invite the community to try out new experimental 2D features that are still in development.”

Along with the update, Unity launched a special forum so that users could discuss the advantages and disadvantages of the update.

Source: Unity Blog


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