A significant majority, 75%, of students in the United Kingdom support the inclusion of esports education within school curriculums

A survey indicates that 75% of students in the UK support incorporating esports into educational curricula, and 64% are already participating in educational activities related to esports.

The research, commissioned by Tencent alongside the British Esports Federation and Ukie, was conducted through Censuswide, surveying 2,000 individuals aged 16 to 27 with interests in the creative and entertainment industries.

Among those surveyed, 40% are contemplating careers in video game-related industries, while 58% perceive esports as a more attainable career option compared to professions like law or engineering.

Despite the existence of esports degree programs at 16 higher education institutions in the UK, 36% of the participants cited financial challenges in pursuing these studies, and 33% noted a lack of clear career paths.

Tom Dore, VP of the British Esports Federation, mentioned, "Incorporating esports into secondary, further, and higher education curricula equips young people with skills for careers in esports, gaming, and digital sectors."

He further emphasized the need for backing and recognition from video game publishers and industry leaders to ensure sustainable growth and clear career paths within the esports sector.

Nick Poole, CEO of Ukie, stated, "Esports is pivotal in shaping future work and creativity, offering youth the chance to develop skills and pursue tech, media, and entertainment careers."

"The UK's advantageous position for growth in this field is bolstered by its history of hosting major global tournaments and being home to Europe's largest student esports community. Continued investment in education, infrastructure, and cross-sector collaboration is essential to maintain this momentum," Poole concluded.

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gamesindustry.biz
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