Why has the gaming industry moved away from events? | GI Microcast
The newest installment of The GamesIndustry.biz Microcast is currently downloadable.
This week, we delve into the difficulties faced by consumer gaming events such as PAX, EGX, and the now-closed WASD. While providing hands-on experiences remains key to attracting potential game buyers, the expenses associated with hosting and attending such events are rising. David Lilley from Roucan, the organizers of WASD, shares insights on these challenges and expresses optimism about the future resurgence of these gatherings.
Additionally, we cover major news topics, including the possible acquisition of Kadokawa by Sony and the sales performance of the most notable games released in October across Europe.
To listen, use the player below, download the audio file here, or subscribe to our podcast through Spotify, iTunes, Amazon Music, CastBox, Player FM, TuneIn, and other notable podcast platforms.
You can also find the Microcast on the GamesIndustry.biz YouTube channel or via this playlist.
Editing of the episode was done by Alix Attenborough.