02.12.2021

The program of the Moscow Talents in Games conference has been published. Among the participants are representatives of Lucasfilm and Playrix

WN Media Group shared the program of the Moscow Talents in Games Conference’21. In total, the organizers have planned about 30 reports. Among them are performances by representatives of Lucasfilm, Playrix, MY.GAMES, Owlcat Games and many others.

Talents in Games in Minsk, 2019
Recall that the event will take place on December 13-14.

On the first day, the performances will be held in three streams, and the next — in two. Each of the threads will be dedicated to a separate topic:

  • game design;
  • game production;
  • development on Unreal Engine;
  • artoo;
  • UI/UX design.

Let’s focus on the program in more detail. Just below are the speeches that the editors recommend paying attention to first.

December 13

Art

  • «Farmscapes: how to draw the big world steadily, quickly and efficiently”Along with the growth of the team of artists come new challenges.

Natalia Popova from Friday’s Games will tell you how to rebuild workflows so as not to lose the quality and speed of content creation.

 

Natalia Popova”How to independently assess your artistic level”

  • Vera Velichko, CEO of OwlStudio, will share tips on how an artist can understand who he is — Junior, Middle or Senior.

She will analyze the psychological side of the issue and list the specific skills needed for different levels.

Vera Velichko
Also in this section, concept art specialist Jama Jurabaev, who is currently drawing for Lucasfilm, will speak.

He, for example, prepared the storyboard for the first season of “Mandalorian”. Previously, he worked at another subsidiary of DisneyIndustrial Light & Magic, where he had a hand in such films as “King Arthur”, “Aladdin” (2019), “The First Player to get Ready” and “Beauty and the Beast”. The topic of his report will be revealed later.


Jama JurabaevGame design

  • “How to motivate a player to act. The use of game mechanics in the context of motivation models by Nick Yi”Sergey Himmelreich from Creative Mobile will talk about player motivation systems and how to design a game so that users perform the necessary actions.

Sergei Himmelreich”Vertical slice after 4 years of development”

  • How a small team ventured into a large RPG and what it had to face during development, — Sergey Korolev, founder of Dreamside Interactive, will share.

Sergey KorolevUI/UX design

  • “Thematic events in Playrix games: how not to turn an event into Groundhog Day”The question of how to create thematic events that are different from each other will be answered by the leading artist of Playrix, Faina Stepanova.

In her lecture, she will give examples from Gardenscapes, Fishdom and Township.

Faina Stepanova”How to make money on game UI/UX freelancing”

  • Ekaterina Kalmykova is going to talk about the pros and cons of working as a freelancer in UI/UX design.

She will also give some tips. For example, how not to burn out.

Ekaterina KalmykovaDecember 14th

Game production

  • “How do the games for which we came to gamedev live”Oleg Shpilichevsky and Maxim Fomichev from Owlcat Games together with Roman Gursky from Gem Capital will discuss the situation on the market of console and PC games development.

  • “Who is Head of Game Design and why is it needed”Svyatoslav Torik from Nexters will tell you what the Head of Game Design does in game companies and on specific projects will reveal whether such specialists are really needed by studios.

Svyatoslav TorikDevelopment on Unreal Engine

  • “Free level design, or how to build landscapes in real time on UE4″Vladislav Markelov, the lead developer of the Allods Team, will show how to download information about the texture and height of the landscape in real time, synchronize data from different sources and build geometry from them.

Vladislav Markelov”Nextgen out of the box — myth or reality?”

  • Mikhail Dadaev from Fstr.tech will talk about the problems faced by small studios.

Does it make sense for small teams to use the same technologies as large companies, and how to find a compromise between the speed of development and a beautiful picture?

Mikhail Dadaev
In addition, representatives of MY.GAMES, Pixonic, Xsolla, Belka Games and many other companies are expected at the conference.

You can get acquainted with the full program on the website of Talents in Games Conference’21.

You can listen to all the reports only offline at the event itself. However, on the WN Hub platform, participants will be able to communicate and get to know each other.

You can buy a ticket to Talents in Games Conference’21 by following the link.

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