Kixeye: do not rely too much on analytics when developing

In 40% of cases, when it comes to making certain decisions, Kixeye is based on data analysis. In other cases, they follow intuition, said Kixeye CEO Will Harbin.

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During the GamesBeat 2014 conference, currently taking place in San Francisco, Will said that a year ago his company was too data-oriented (apparently, then it wasn’t about 40% at all). And that, he said, hurt the company “in some way.”

However, what exactly, Will did not tell. I only noted that now a company that has its own analytics that allows for an ultra-precise analysis of player behavior, an A/B testing platform, and developed data processing methods that allow determining the correctness of decisions made, there is a desire to do something fan-like. 

He also noted that analytics can’t always explain the fan base of a particular product. Therefore, you should not rely too much on data, as many companies do today. 

Source: http://venturebeat.comKixeye is an American studio specializing in creating hardcore browser strategies.

It is believed that Clash of Clans is a simplified version of one of the main hits of Kixeye – Backyard Monsters.

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