17.07.2024

PwC: By 2028, the global video game market will exceed $330 billion

Video games are one of the fastest growing sectors in the entertainment industry, according to a report by the auditing company PricewaterhouseCoopers (PwC). It predicts that by 2028, the size of the gaming market will increase by more than 47% compared to 2023.

Elden Ring

  • According to PwC estimates, in 2023, the global video game market was valued at $227.6 billion. This is a 4.6% increase from 2022.
  • It is expected to reach $334.16 billion by 2028.
  • 76.4% of the total will be attributed to social/casual gaming, mainly mobile games. While currently, in-game purchases and subscriptions generate the most revenue in this segment, by 2028, in-game advertising will become the main source of money. PwC forecasts that in four years, revenue from ads in games will rise to $147.9 billion (+104%), while revenue from IAP will be $106.6 billion (+29%).
  • The second-largest segment is traditional gaming (21.4%). Esports will account for another 0.9% of the revenue.

Gaming market revenue by segment from 2023-28

  • The largest gaming regions in 2028 will be the Asia-Pacific region ($181.8 billion) and North America ($88.7 billion).

Gaming market revenue by region from 2019-28

Source:

PricewaterhouseCoopers
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