Sensor Tower: In the third quarter, South Korean users spent almost $1.5 billion on mobile games

According to the analytical company Sensor Tower, in the third quarter, users from South Korea spent almost $ 1.5 billion on mobile games. At the same time, the vast majority of revenue came from Google Play. And the highest-grossing title was the MMORPG Odin: Valhalla Rising.

Odin: Valhalla RisingKey data

The total revenue of the South Korean mobile games market amounted to $1.47 billion — an increase of 5% year-on-year.

  • Unlike most other regions, 80.3% of revenue came from Google Play at once.
  • Spending on mobile games in the App Store was only 19.7%.The number of downloads of mobile titles reached 139 million, which is 16% less compared to the third quarter of last year.
  • The shares of Google Play and App Store were 80.6% and 19.4%, respectively.Mobile RPGs became the highest—grossing genre – they accounted for 66% of all revenue.
  • Immediately eight titles from this category were in the top 10 highest-grossing games.Odin: Valhalla Rising from Kakao Games earned $230 million for the third quarter — 54% of the total revenue of the 10 highest-grossing titles.
  • She also took fourth place in downloads.Four titles from Chinese developers got into the top 10 of the highest-grossing games at once.
  • Genshin Impact became the leader in this category, earning $45 million for the quarter. Next are Sword of Miracle (奇迹之剑), Rise of Kingdoms and Song of the Cloud City (云上城)).In total, 35 Chinese projects with a total revenue of $280 million — 24% of all revenues of the South Korean mobile games market – are on the list of the 100 highest-grossing titles.
  • Pokémon Unite became the leader in downloads — 1.5 million installations.
  • Next are Fidget Toys Trading and Brain Riddle.
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