Capcom announced that it "will not implement any generative AI assets" into its games

Capcom has announced that it will refrain from incorporating generative AI assets into its video games. A transcript from a shareholder meeting featured on Automaton indicated that the game developer, while avoiding the use of AI-generated content in its games, aims to leverage the technology to enhance the efficiency and productivity of its development processes.
The company expressed its commitment to exploring various applications of AI across departments such as graphics, audio, and programming. This meeting occurred in February, subsequent to Capcom's recent fiscal outcomes. Recently, Resident Evil Requiem was seen utilizing Nvidia's DLSS 5 technology in a tech demonstration, which was critiqued for the AI-generated effects on character models, including Grace Ashcroft.
Previous statements from Capcom technical director Kazuki Abe revealed that the company has been experimenting with AI in the creative phase, employing the technology to conceptualize various objects. The debate surrounding the integration of generative AI in video game development continues to be a contentious issue.
In related developments, Pearl Abyss, creators of Crimson Desert, pledged to carry out a "comprehensive audit" on its game assets after discovering AI-generated art within the game. The company acknowledged that some 2D design elements were crafted using early-stage experimental AI tools and were included in the final production without intent, which did not meet their internal standards. Pearl Abyss has taken full responsibility for this oversight.