Vacancies of the week (September 14)
Wanted: A 2D middle-level artist in Deus Craft, a creative producer in RoasUp and a level designer in ElbrusLab.
The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.
Marina Lopatina2D middle-level artist in Deus Craft (Remote work)
Deus Craft is a Russian developer of games for PC and mobile platforms. Now the company is looking for a 2D artist to work with the mobile version of Grand Hotel Mania.
Responsibilities:
- drawing backups, objects, and characters in a given game style.
Requirements:
- expanded portfolio;
- experience with casual graphics for at least two years (middle level);
- ownership of 2D graphics packages (Adobe Photoshop is mandatory);
- the desire to develop games for mobile platforms.
Grand Hotel ManiaCreative Producer at RoasUp (Remote work)
A creative producer is required for the marketing agency RoasUp, specializing in the promotion of mobile games on Facebook, Google, TikTok, Snapchat and Unity.
Responsibilities:
- generation of ideas and preparation of technical tasks for creatives (videos, banners, playable advertising);
- selection of materials for the technical task, video storyboard;
- organization of creative development with a team: motion designers, illustrators, 3D designers, playable developers;
- quality control of the implementation of creatives;
- analysis of the results of creatives;
- participation in the professional development of the team;
- analysis of competitors and their advertising materials;
- analysis of mobile game advertising trends.
Requirements:
- work experience in a similar position from a year;
- interest in mobile games, knowledge of the market;
- basic knowledge of graphic or video editors: Adobe Photoshop, Adobe After Effects;
- oral and written communication skills.
Level Designer in ElbrusLab (Krasnodar, Russia)
ElbrusLab is a Krasnodar independent studio developing computer games. The company is currently working on a third-person non-linear horror DarKnot and is looking for a level designer.
Responsibilities:
- building prototypes and game levels in Unreal Engine 4, as well as editing them;
- arrangement and adjustment of game logic elements at levels;
- adjusting the balance of levels;
- testing and quality control of levels.
Requirements:
- experience in designing and creating levels in non-mobile projects from a year;
- at least a year of experience with Unreal Engine 4;
- availability of a portfolio with game levels;
- the ability to work with assets in 3D editors (recycle, decomposing into new UV, add/remove polygonage).
DarKnot