26.10.2020

Pixonic has published questions from a test assignment for the producer of War Robots

You can find out what challenges a game producer should be ready for from the Pixonic test assignment published today. The document was published on Facebook Maxim Fomichev, who heads the War Robots project in the studio.

As Maxim writes on his page:

A couple of months ago, I was looking for a Junior Producer for my team. It was not so easy, because the main selection criterion was not the experience of similar work, but product thinking and the ability to find solutions to non-standard situations. In my understanding, it is possible to teach a person to calculate LTV by ARPU and the flight altitude of a swift quickly, unlike the ability to handle non-standard cases with minimal costs for the project. To test these non-standard skills, I collected real cases (except for the question about the LGBT clan) in a test task. Well, at the same time, this is also the answer to the question // What does a producer do on a project with a team of 100 people //, except for routine things.

Maxim Fomichev

Pixonic Producer

Just below the original text. We also attach Maxim’s comments about how the search ended and which questions caused the greatest difficulties.

Test assignment for the position of Associate Producer

All cases need to be solved not on an abstract case, but in relation to the War Robots project, using any open data. These questions are generalized situations that one has to face in the work of a producer every day. There are no right or wrong answers to them, your logic and train of thought will be evaluated.

1) The support team reports that 40% of tickets from players are complaints about other players (cheaters, abuse, AFK, etc.), and asks to create an in-game reporting tool with autobahns. The development evaluates this feature in 1.5 months of work of 1/3 of the team.

What benefit can this feature bring to the project? Is it worth taking her to work?

2) Due to force majeure, the capacity of the development team for the August release decreased to 45 man-days, however, according to the original plan, you should have had much more time.

Run a feature release, make a prioritized list and explain your decision.

3) You have the opportunity to create your own personal product dashboard in the analytics system for daily monitoring of project indicators.

What metrics will you be tracking? Prioritize the list.

4) The Game Design Department has prepared 3 concepts of various features for monetization at your request.

By what criteria will you accept/reject them? What do you pay attention to first? How do I make sure that the feature you have chosen will achieve the desired indicators? Will you involve experts from other departments to evaluate the features? If so, which ones?

5) It’s time to scale to new markets in other countries.

What needs to be provided in the technical part so that your new audience can play comfortably?

6) Artists have given you a choice of 2 character art.

Choose one, explain your choice.

7) At the beginning of the 3rd quarter of the year, you release a monetization feature that affects core gameplay, giving a tangible advantage to paying players. The community of players plans to organize a boycott, under which 1.5 dozen top clans have already signed up. They plan to refuse payments for 2 weeks and not enter the game for another 1 week.

What are your actions in this situation?

8) There is a popular clan with a short tag [LGBT] in the game. Russian-speaking players make petitions about the inadmissibility of this, referring to 6.21 of the Administrative Code of the Russian Federation, and also massively and publicly call on the company to ban this clan, including on FB, Reddit and other English-language social networks. In turn, Western players oppose these petitions.

What are your actions in this situation?

9) The whole team was forced to move to the remote due to the coronavirus. A few weeks later, you find out that the client development team needs some devices for 1-2 hours a day to test bugfixes. There are devices in the park of the QA department, but they need them on an ongoing basis to conduct playtests.

How will you solve this situation?

Fomichev ‘s comment

The response to the vacancy was very large, but often people saw “Junior” in the title, but did not see “Producer”, so only about 15 people got to the test.

The most non—trivial question was, of course, No. 8 – the one with two arts. For some reason, all applicants started trying to evaluate the characters in terms of detail and artistic value, losing sight of the cultural aspect of the character’s pose.

It is also important to note that questions No. 6, 8 and 9 were oral, since they do not require calculations, and rather had to demonstrate the ability to make quick decisions in a stressful situation, but not directly knowledge.

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