21.05.2020

Vacancies of the week (May 21)

Wanted: Houdini is an artist at Plarium, a Go developer at Melsoft Games and a leading game designer at Playrix.

Based on the job search service and the Talents In Games recruitment agency, Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.

Marina LopatinaArt vacancy of the week

Houdini Artist in Plarium (Krasnodar, Russia)

The developer of Raid: Shadow Legends and Vikings: War of Clans is looking for an artist who specializes in the Houdini 3D graphics package. It is assumed that he will work on game levels, lighting in the company and help “reduce the amount of manual labor.”

Responsibilities:

  • create procedural worlds for game levels;
  • work with lighting;
  • reduce the amount of manual labor in the production of art content.

Requirements:

  • at least three years of work in the film industry, motion design or game development;
  • confident Houdini ownership (SOP, VOP contexts);
  • procedural modeling skills, ability to work with instances, packed primitives;
  • knowledge of VEX, HScript, Python (basic level);
  • understanding how to optimize the speed of Houdini assets;
  • understanding 3D and 2D graphics optimization processes;
  • ability to work in a team, sociability;
  • ability to solve tasks on time and be responsible for the result;
  • ability to accept criticism and give constructive feedback;
  • self-motivation, the desire to grow and develop personally and professionally;
  • the presence of a portfolio.

Raid

Raid: Shadow LegendsTechnical vacancy of the week

Go-development at Melsoft Games (Minsk, Belarus)

The authors of My Cafe and Family Island are looking for a programmer for a new project. A new employee should know the Go programming language well.

Responsibilities:

  • development of highly loaded and fault-tolerant game engine services;
  • integration of services with Unity/Unreal.

Requirements:

  • at least two years of Go development experience;
  • knowledge and understanding of microservice architecture;
  • experience with message queues (NATS, rabbitmq, pubsub);
  • experience working with SQL databases (MySQL, PostgreSQL, BigQuery);
  • experience of integration with third-party services (Google Play, Game Center, Steam, Facebook, and so on);
  • the desire to learn and use C# and C++ in Unity/Unreal, respectively.

Family Island Design vacancy of the week

Lead Game Designer at Playrix (Remote Work)

The developer of Gardenscapes and Homescapes is looking for a leading game designer. It is assumed that in this role he will take part in the formation of key features of one of the company’s projects.

Responsibilities:

  • development of the game concept and game mechanics;
  • project development planning from the point of view of game design;
  • development of internal economy and monetization;
  • analysis of statistics and establishment of a high-level vision on balance;
  • calculation of the game balance.

Requirements:

  • at least three years of experience as a game designer;
  • good knowledge of the f2p market, current gaming trends;
  • portfolio of released, commercially successful projects;
  • desire to develop games for mobile platforms;
  • higher education (preferably technical);
  • ability to articulate and express your thoughts clearly;
  • ability to set goals and focus on the result of work;
  • the experience of working with mobile casual games and the desire to increase expertise in this direction are welcome.

Gardenscapes Is there any news?


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