Vacancies of the week (November 19)
Wanted: game designer at RJ Games, technical artist at Saber Interactive and head of advertising monetization at Vizor Games.
Based on the job search service and specialists TalentsInGames.com Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaGame design vacancy of the week
Game designer at RJ Games (Moscow)
Developer and publisher RJ Games has a new mobile game in the works. This is a casual title with puzzle mechanics and a deep narrative component. The project requires a game designer.
Responsibilities:
- configuring configurations;
- setting up content in a new mobile project;
- interaction with experts, producers and project manager within the assigned area;
- interaction with other project specialists within the framework of their own tasks, including specialists in related fields;
- planning and optimizing your own work.
Requirements:
- great gaming experience;
- understanding the mobile games market;
- ability to analyze reference projects;
- ability to see the whole project;
- ability to receive feedback and understand the producers’ vision;
- ability to perform tasks within the specified time frame and with the required quality;
- independence in the professional field;
- general understanding of related areas.
Under Fire: InvasionArt vacancy of the week
Technical Artist at Saber Interactive (Saint Petersburg)
Saber Interactive — the authors of World War Z. The company’s branch in St. Petersburg is looking for a specialist in technical art for the development of pipelines.
Responsibilities:
- support and development of art pipelines (integration of assets, characters, vfx, etc.);
- creation and integration of complex art assets (setup of dynamic physics, destruction, interactions of assets with characters and game mechanics);
- optimization of art content (collision geometry, LODs, etc.);
- general support for artists: assistance in working with art tools and the game engine, automation of routine processes, validation of created content.
Requirements:
- experience in Autodesk Maya — the level of a confident generalist: modeling / texturing / rigging / animation / simulation (dynamics);
- programming/scripting skills (experience using Python is highly desirable).
World War ZManagement-vacancy of the week
Head of Advertising Monetization Department at Vizor Games (Minsk)
Belarusian Vizor Games, known for the “Zombie Farm” and the “Klondike” builder, is in search of an advertising monetization specialist. He will lead all this direction for all applications of the studio.
Responsibilities:
- full cycle of advertising monetization management for all the company’s applications;
- optimization of advertising traffic;
- interaction with current partners and search for new ones;
- close work with project teams and the analytics department.
Requirements:
- relevant experience with advertising monetization and mediation from 1.5 years. Also relevant is the expertise in User Acquisition;
- understanding the principles of advertising monetization of mobile applications, knowledge of mediation systems, types of advertising, basic metrics;
- knowledge of English – Advanced or Business English level;
- good analytical skills and willingness to work with large amounts of data;
- confident work with Excel.
“Zombie Farm”