Vacancies of the week (August 28)
Wanted: Golang-developer at NX Studio, QA/QC-Engineer at FrostGate Studio and 2D-artist at Beresnev Games (a specific salary level is specified for this vacancy).
Technical vacancy of the week
Golang-developer at NX Studio (Moscow)
The studio is well known in Russia in the market of social and mobile games. Among her top projects are “Chronicles of Chaos” and “Battle for the Throne”. Now the Moscow team is interested in an experienced developer writing in Golang.
Responsibilities:
- integration with the advertising platforms API;
- development and maintenance of an internal statistics system.
Requirements:
- knowledge of data processing structures and algorithms;
- Golang development experience from 3 years;
- experience working with SQL, building and optimizing complex queries.
An additional advantage will be:
- knowledge of other programming languages, especially Python, PHP;
- experience working with ClickHouse, NoSQL, queue systems;
- experience with Kafka;
- initiative, independence, responsibility for the result.
QA-vacancy of the week
QA/QC-Engineer in FrostGate Studio (Novosibirsk)
Novosibirsk studio FrostGate Studio is looking for an experienced QA/QC engineer capable of debugging the company’s QA processes to work on its flagship project Deadstate: Survival.
Requirements:
- at least three years of experience in software testing;
- confident knowledge of key testing techniques;
- knowledge of GIT and SVN is excellent;
- love of games.
An additional advantage will be:
- experience with CI/CD systems;
- experience in the gaming industry;
- great gaming experience;
- specialized higher education.
Art vacancy of the week
2D artist at BERESNEV GAMES (Prague, Czech Republic)
Prague-based Beresnev Games, known for its Flippy knife and Flippy friends projects, requires an experienced 2D artist to work on a new project. The position provides for relocation to Prague (Czech Republic). Salary from $2500.
Responsibilities:
- draw sketches;
- create graphics for mobile games (character, design of game locations);
- work on the design of promo art;
- interaction with the art team and game designers.
Requirements:
- colorful professional portfolio;
- work experience in the gaming industry (at least 5 years);
- possession of tools for creating 2D graphics;
- ability to draw characters, equipment, locations, interior/exterior;
- high level of drawing skill;
- the presence of artistic taste.
An additional advantage will be:
- orientation in mobile games;
- knowledge and skills of 3D modeling (Blender, 3ds Max);
- ability to plan and systematize your workflow.