Vacancies of the week: August 7
Wanted: Publishing manager at Voodoo, technical support specialist at MyTona, 3D environment artist at Pixonic.
Based on the job search service and specialists TalentsInGames.com Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaManagerial vacancy of the week
Publishing Manager in Voodoo (Kiev, Kharkiv)
Voodoo opens a product development office in Kharkiv. The company is one of the world leaders in the niche of hyper-casual mobile games. Its representatives claim that the company is the leader in the number of cumulative iOS downloads per day.
Responsibilities:
- search for new game studios with high potential;
- onboarding and mentoring studios;
- development of trusting relationships by teams.
Requirements:
- understanding the trends of hyper-casual games;
- excellent analytical and communication skills;
- ability to find creative solutions to problems;
- excellent interpersonal communication skills and openness to feedback;
- fluent in Ukrainian / Russian and English.
aquapark.ioQA-vacancy of the week
Technical Support Specialist (English/Japanese/Chinese/Korean) in MyTona (Saint Petersburg)
MyTona, whose achievements include Manastorm, Riddleside, Cooking Diary, Ravenhill and Seekers Notes projects, invites a technical support specialist to its team.
Responsibilities:
- communication with users on questions about games;
- monitoring of the gaming industry;
- compilation of bug reports and reports.
Requirements:
- well-constructed speech, excellent knowledge of Russian, English/Japanese/Chinese/Korean;
- the ability to find a way out of extraordinary situations;
- punctuality and responsibility, friendliness and friendliness in communication.
Artistic vacancy of the week
3D Environment Artist at Pixonic (Moscow)
Pixonic, whose flagship remains War Robots, is in search of an experienced 3D environment artist who will join the team in the Moscow office for a new mobile project.
Responsibilities:
- HI & Low 3D modeling and texturing of the environment;
- compliance with the specified pipeline and project style;
- creating game assets, maintaining the style and quality of graphics for new projects;
- integration and configuration of assets in the engine;
- interaction with teams of artists and programmers;
- active participation in the development of new projects and cooperation with other departments within the studio.
Requirements:
- experience in 3D modeling of the environment and Hard Surface modeling from a year;
- availability of released mobile projects in a realistic style;
- experience with optimizing graphics for mobile devices;
- knowledge of Unity, 3D Max, Zbrush, Substance Painter, Substance Designer, Photoshop programs.
An additional advantage will be:
- knowledge of World Machine, Unreal Engine, Marmoset programs;
- art education;
- knowledge of the basics of animation;
- the presence of completed projects in the portfolio.