Users spent $2.8 million on virtual cats
What will happen if we connect blockchain and virtual pets? Big money, as practice shows. In 6 days, people carried out operations for $2.8 million, selling and buying digital cats in the browser game CryptoKitties from the California studio AxiomZen.
In CryptoKitties, players are invited to collect virtual cats, which the developers themselves call “digital toys”. Gamers can buy, sell and also cross “cryptocurrencies”.
The uniqueness of the parameters of each individual is provided by the Etherium blockchain algorithm. Therefore, even if the project is closed, pets will not disappear because information about them is stored in a distributed database.
To start the game, the user needs to purchase one or two pets. New “cryptocurrencies” of the “zero generation” are generated by the algorithm every 15 minutes. The algorithm will be valid only until November 2018. With the help of crossing, users can multiply the number of cats almost infinitely.
According to the Crypto Kitty Sales resource, on average a kitten costs about $ 108, and the largest purchase in the history of the site cost $ 115 thousand.
AxiomZen receives a commission of 3.75% of the transaction value. The starting price for a kitten of the “zero generation” is calculated from the average cost of 5 previous purchases. In the next day, the price tag drops to 50%.
Generation and verification of seals in CryptoKitties are provided by the Ethereum blockchain algorithm, and calculations are carried out in the Ethereum cryptocurrency via the MetaMask online wallet for Ethereum.
Now CryptoKitties accounts for about 15% of all traffic on the Ethereum network, and due to the growing load, the speed of the game has slowed down. To keep up the pace, AxiomZen has increased the “birth tax” for “cryptocurrencies”.
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- Source: TechCrunch