In Australia, the similarity between loot boxes and gambling has been recognized
The Australian Environment and Communications Committee (ECRC) has published a 90-page report on the mechanics of loot boxes. The report is based on the results of a five-month study.
ERCR has collected in the document the opinions of all parties affected by the problem of loot boxes. After analyzing these opinions, the committee came to the conclusion that the mechanics of loot boxes in games are too different. Because of this, it can affect players in different ways. Regulators should take this into account and consider each game separately.
ERCR also concluded that according to five criteria of influence on the psychology of players, loot boxes can be attributed to gambling. And in cases where the contents of a virtual box can be converted into real currency, the presence of such mechanics in games violates Australian law.
The Committee recognized that concerns about gambling addiction due to loot boxes are not unfounded, and recommended that Australian departments conduct a comprehensive analysis of the situation with loot boxes. The authorities should assess the potential harm of loot boxes and methods of protecting players, as well as identify gaps in legislation regarding game monetization.
We add that the Australian Association of Interactive Games and Entertainment has recognized the objectivity of the ECRC in this matter.
Also note that today the topic of loot boxes is being discussed in the US government. The country’s Federal Trade Commission has promised to launch an investigation into the loot boxes.
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