Krafton's quarterly revenue reached $442 million. 94% of the amount the company received outside Korea

The PUBG developer reported the results of the quarter for the first time since going public. In July-September 2021, South Korean Krafton earned a record 521.9 billion rubles ($442 million). At the same time, almost the entire amount fell on the foreign market.

The main thing from the report:

  • In total, Krafton’s quarterly revenue increased by 42.3% year-on-year. This was achieved, among other things, thanks to the release of the Indian version of PUBG MobileBattlegrounds Mobile India. Recall that the game was blocked in India for nine months. To bring her back to the country, Krafton was forced to rename the title and make a number of changes;
  • Battlegrounds Mobile India has performed well. By mid-August, the game’s audience was 50 million people. Its average MAU in the third quarter was 42 million people.
  • 94% of the company’s quarterly revenue came from abroad;

  • The company’s operating profit amounted to ₩178.3 billion ($151.2 million). An increase of 62.1% compared to the third quarter of 2020;
  • the most profitable segment of Krafton was mobile. It accounted for 73% of the company’s total revenue — ₩380.5 billion ($322.7 million), which is 31.1% more in annual terms. The main drivers of growth were PUBG Mobile and Battlegrounds Mobile India;
  • The PC segment immediately jumped by 111.7% to ₩129.5 billion ($109.837 million). As for the console segment, its revenues fell by 28.3% and amounted to ₩11.9 billion ($10.1 million);

  • Krafton also mentioned PUBG: New State in the report. The new battle royale was released yesterday, and by the time of release it had collected 55 million pre-registrations. In the next quarter, the company is going to actively develop the game. You can read more about how the title was launched here.

Recall that Krafton became a public company in early August. Entering the stock exchange was not very successful — after the IPO, Krafton shares fell by 20%. As a result, the developer’s capitalization was ₩21.1 trillion ($18.4 billion) instead of the expected ₩28 trillion ($25 billion). However, now the company’s valuation has risen to ₩26.78 trillion ($22.7 billion).

Comments
Write a comment...
Related news