Gaming companies are among the priority targets for mergers and acquisitions
Gaming industry companies were among the high-tech businesses that were actively acquired by corporations of non-technological industries last year.
This is reported by The Kommersant newspaper with reference to a study by The Boston Consulting Group.
In 2016, about 70% of hi-tech companies were bought by representatives of traditional industries. Over 5 years, the percentage of such transactions has increased by 9%.
In addition, digital enterprises figured in 30% of all mergers and acquisitions, becoming one of the drivers of this market.
The Boston Consulting Group notes that the absorbed digital companies have an average ratio of their value to sales increased by almost 50% — from 2.1 in 2013 to 3 in 2016, and the most significant indicators were noted in the gaming sector − 3.9.
Analysts have identified key factors accelerating the growth of mergers and acquisitions in the high-tech sector. These are the development of the Internet of Things, working with large amounts of data, virtual and augmented reality, 3D printing, cloud technologies and mobile applications.
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