23.08.2018

The creator of Spelunky spoke about the pitfalls for novice indie developers

What becomes the main obstacle for most independent developers? The creator of the indie platformer Spelunky, Derek Yu, tried to answer this question on his Twitter. In his opinion, if a developer wants to succeed in his business, he needs to learn not to abandon projects halfway, but to consistently bring them to the final.

The game designer noticed that many games never saw the light because their creators did not move the project to completion, but were stuck in endless finishing and improving the little things.

Often this situation arises because of the desire of the developer to make the game flawless from a technical point of view. Therefore , Yu gives the following advice:

Derek believes that technical roughness is not a reason to delay the work. It’s better to release a game with bugs than not to release the game at all.

The best advisers and critics are ordinary gamers. Yu says that other game designers are more likely to praise and encourage colleagues than to draw their attention to the shortcomings of the game. This can inspire a novice developer with false optimism.

In order not to get lost on the way to the release of his game, Derek Yu recommends the following to future colleagues:

Derek Yu is the author of the popular platformer Spelunky, which was released in 2013 on PC, Xbox 360, PlayStation 3 and 4, as well as on PlayStation Vita. According to the Steam Spy service, up to 1 million users own the game on Steam alone.

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