Electronic Arts Annual Report: revenue of $5.6 billion, of which less than 30% is revenue from premium games

Electronic Arts reported for the fiscal year (ended March 31). The publisher’s revenue remained almost at the level of last year, amounting to a little more than $ 5.6 billion. However, revenues from free—to-play games and other services continue to grow, while the share of premium titles continues to fall.Key data for the year

In total, Electronic Arts earned $5.62 billion, which is only 1.6% more in annual terms.

  • At the same time, during the reporting period, revenues from live services (games like Apex Legends, paid subscriptions, add-ons, etc.) increased, amounting to $ 4 billion.
  • This is 71% of the company’s total revenue.Sales of premium games accounted for $1.6 billion, which is 16.9% less in annual terms.
  • The company’s net profit amounted to $837 million, which is 263% less in annual terms.
  • This difference is due to the fact that EA managed to receive one-time tax benefits in the previous fiscal year.Game Data

During the fiscal year, EA released 13 new games, and 42 million new players joined the publisher’s projects.

  • The audience of FIFA 2 1 has grown to 25 million players on consoles and PCs.
  • The number of users of the Ultimate Team mode increased by 16% year-on-year.Apex Legends reached the mark of 100 million players on consoles and PCs, and over 12 million people played weekly in the eighth season of the project.
  • The number of players in The Sims 4 has approached the 36 million mark, and the revenue of the game itself has been growing for the sixth year in a row.
  • Based on current figures, Electronic Arts predicts that revenue for the new fiscal year will be $6.8 billion, and operating profit — $ 390 million.

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