Paradox Interactive's quarterly revenue increased by 75% to almost $60 million

Today, Paradox Interactive presented a report for the third fiscal quarter of 2020 (ended September 30). In July-September, she earned almost $60 million. The company is still focused on the PC, the share of mobile games in their revenue is slightly more than 1%.Key data for the third quarter

Total revenue was $57.4 million.

  • For comparison, during the same period last year, the company earned $32.8 million.Operating profit amounted to $21.7 and increased by 102% year-on-year.
  • Paradox earned the most money in the USA — 87%.
  • Sweden is in second place in terms of income, and the rest of Europe is in third place.88% of the company’s revenue came from PC games.
  • The share of projects on consoles and mobile devices was 10.6% and 1.4%, respectively.In the third quarter, Paradox acquired two developers at once, Playrion Game and Iceflake Studios.
  • Game Data

The main growth drivers for the company were Cities: Skylines, Crusader Kings III, Europa Universalis IV, Heart of Iron IV and Stellaris.

  • Crusader King III was the only project released by the publisher during the reporting period.
  • The game has already sold over 1 million copies.In the third quarter, the company canceled the development of an unannounced game and lost $3.2 million because of this.
  • In December, Paradox is scheduled to release a new strategy Empire of Sin, which the company is developing together with Romero Games.
  • CEO of the company Ebba Ljungerud (Ebba Ljungerud) said that Paradox will continue to adhere to its own principles when creating and releasing games.

She notes that every next game in their franchises becomes more successful, and long-term support and regular release of DLC also prolongs the life cycle of projects.

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