The TIGA Association wants to achieve greater government support for British game developers. She called on the UK government to introduce a special tax deduction for indie teams in the country - Independent Games Tax Credit.
Indie
News and articles about indie development (primarily about small independent teams working on premium games).
On April 4, the global release of Buckshot Roulette took place. This is a horror game from an Estonian solo developer, which immediately resembles the narrative of Inscryption and the creations of Yoko Taro.
It has always been difficult for small developers to get funding, but now the situation has become even more gloomy. In an interview with PC Gamer, the creators of Slay the Spire and Darkest Dungeon stated that indie teams were paid less for an exclusive release in the Epic Games Store and Game Pass.
We continue the cycle of publications about games that require investments or a publisher. Next up is material from the Russian indie studio Dieselduck, which is developing a game about traveling on the airship "Nephelia: Through the Clouds".
Valve has published a list of the most played games on Steam Deck over the past 12 months. While it is full of evergreen hits, there are also a few relatively fresh titles that have managed to make it to the top.
It appears that a group of indie studios have decided to join forces for a mysterious collaboration. The so-called Triple-i Initiative brings together studios behind games like Vampire Survivors, Darkest Dungeon, Slay the Spire, and more.
Good news. Despite the crisis in the industry, new gaming companies are still emerging. Emanuel Palalic and Garrett Young have announced the launch of a new studio. It's called Emptyvessel. This is the second such announcement in the last 24 hours.
A new AAA studio started by industry veterans has emerged. Emptyvessel, led by former id Software, Naughty Dog, Gearbox, and Activision developers, bills itself as a developer-founded, developer-first company.
It’s always great to see indie games succeed in the market. Backpack Battles, an auto-battling RPG with an interesting hook, is doing really well on Steam right now, exceeding the expectations of its creators.
Together with the Game Finder business partner search service, we continue the cycle of publications about games that are looking for investments and publishers. Next up is material about the Russian studio Aeroplan Games, which is preparing to release a game dedicated to the culture of the Altai Republic.
Who are indie gamers and what do they like the most about these titles? Humble Games, publishing arm of Humble Bundle, has conducted research to answer these questions and better understand the audience.
When a Hobby becomes a job: From Indie to Business
· 3 months agoWhat is the difference between an indie approach to game development and a business one, - Alexander Myasishchev, director of Nau Engine, told in his column for App2Top.
Indie developer Maxim Bykov has been developing the lamp role-playing platformer Roam (formerly Moist) for three years now. About the project, the pipeline, the difficulties of development and expectations, in our interview with him.
The Voronezh agency Weloveplayers, which previously engaged in promotion on social networks and work with gaming media, announced a change in positioning. Now the agency is talking about itself as an indie game publisher.
On January 11, 2024, the distribution of Sail Forth, an adventure game offering to surf the ocean on a sailboat, started in the Epic Games Store. The distribution led to a huge increase in the game's audience.
WN Media Group has shared the data summing up its latest conference for game developers in publishers, which took place in Serbia last week. It was attended by industry professionals representing companies such as Larian Studios, Riot Games, Saber Interactive, Sperasoft, Two Desperados, Ubisoft, TapClap, and Wargaming.
A new day, new results. Next up is an interview with Pavel Prokonich, CEO of HeroCraft.
Another sad news in a series of reports of mass layoffs. The Danish indie team Triple Topping is closing four years after its founding.
In a world where more than 1,000 games are released every month, even quality titles run the risk of not recouping their development costs. Here are the lessons indie studio Pixelsplit learned from the launch of its theme park sim Indoorlands.
We continue to summarize the results of 2023 together with the game teams. Next up is an interview with Anton Mikhailov, creative director of the indie studio Tortuga Team.
We continue to summarize the results of 2023 together with the game teams. Next up is an interview with Ilya Maksimenko, founder of the FlyinDogs indie studio.
The cooperative horror Lethal Company, created by a lone developer Zeekerss, has become a hit on Steam. It took the third place in the chart of the highest-grossing premium products on the site over the past week.
Indie horror DON'T SCREAM earned over $900,000 in two weeks
· 6 months agoOn October 27, two indie developers Joe Henson and Joure Visser released the horror DON’T SCREAM for early access on Steam. In a conversation with gaming expert Simon Carless, they talked about the success of the game.
Thronefall is a minimalistic urban planner with Tower Defense elements. Indie studio GrizzlyGames, consisting of only two people, shared the success of the game in a conversation with gaming expert Simon Carless.
BattleBit Remastered has been a massive success, especially for a game made by three indie developers. However, its story should serve as more of a warning to other indie studios wishing to make a multiplayer title than a call to action.
Pitching a game to a publisher or investor is an important step most game developers face at various stages of their journeys. This template could help aspiring indies avoid pitfalls when creating one.
Gwen Foster, who is engaged in business development at indie studios SUPERHOT Team, Well Told Entertainment and Sad Owl Studios, decided to help colleagues from other studios. She posted a sample presentation online for pitching the game.
Spotlight by Quantic Dream is a new publishing label started by the Detroit: Become Human and Heavy Rain developer. Two indie games, Under The Waves and Lysfanga: The Time Shift Warrior, are expected to come out this year.
Unifiq Games founder Seyed Nasrollahi has created a free database of active indie publishers and investors. This spreadsheet should help game developers find companies they could pitch their projects to.
The founder of the studio UnifiQ Games Seyed Nasrollahi (Seyed Nasrollahi) compiled a table with investors and publishers of indie games for consoles and PCs. There are 150 companies in it.
We usually hear stories of success, but cases where indie games don’t live up to their devs’ expectations are unfortunately much more common. The Wreck co-creator Florent Maurin has opened up about the game’s commercial failure, also reflecting on the point of making indie games in today’s market.
Microsoft has celebrated the 10th anniversary of the ID@Xbox program. In honor of this, she shared a number of numbers.
Last year, independent Kazakh studios made games more actively than indie developers in any other countries. The number of new games from indie studios in Kazakhstan increased by 115.7% compared to 2021. This was reported by Unity in a recent report on the gaming industry.
The Canadian Dynasty Loop has not paid its employees and contractors since January, four employees of the indie studio told the Polygon portal. To date, the company’s debts exceed $2 million.
Up-and-coming game developers often use ready-made assets in their first projects. And this Argentine artist offers indie creators thousands of free models and assets for a variety of genres and styles.
The organizers of the Indie Cup competition told about plans to launch the Ukrainian Games portal. They want to collect all the information about Ukrainian games and developers in one place.
Take-Two‘s “daughter” named the Private Division Development Fund. She said that the foundation will offer independent developers financial assistance and advice, but they will have to publish the games themselves.
Such data was shared by game marketing expert Chris Zukowski. He analyzed the revenue of paid indie games released on Steam in 2019.
One of the most striking indie games of the past year, many industry publications recognized Unpacking, a cute game that reveals the story of a girl through the things she carried through life with her.
RedManta Games and Sonar Studios have announced a merger. Now they will work under the name Twin Atlas.
The fund is called the Indie Games Fund. Small teams (maximum 50 people) who have already released games on Google Play or on another platform will be able to receive investments from it.
videogamedunkey stated that he has been making videos about video games for more than 11 years and has played a lot of titles during this time. He considers the launch of an indie publishing house to be a “harmonious continuation” of the YouTube channel.
Jeronimo Barrera, a former vice president of Rockstar Games, also joined the board of consultants of the platform.
The South Korean company announced that it will support local indie developers who want to enter the global market. Kakao Games will invest in them through a fund created by Kona Venture Partners.
Indie developers will start receiving free PS5 devkits. Sony hopes that thanks to the new program, it will be able to improve the publishing process and lower the entry threshold on the PlayStation.
In March, the Australian state-owned company Screen Australia opened the Games: Expansion Pack fund to support independent game studios. Yesterday she announced her first investment. Immediately 31 indie developers received a total of 4 million Australian dollars (2.7 million US dollars).
A new publisher has appeared on the gaming market. Italian Digital Bros has announced the launch of a subsidiary company Hook, which will publish indie games.
The organizer of gaming exhibitions Media Indie Exchange (aka MIX) decided to launch its own publishing brand — MIX Games. The new publisher will work with indie developers, helping them with the release and promotion of games.
In 2012, two British developers Ashley Gwinnell and Nick Dymond opened a studio called Force of Habit. She managed to release eight games, among which were Toast Time and Sinking Feeling, before she closed indefinitely. In the official blog, Gwinnell told why he had to stop working.
The funding round was led by the Hiro Capital fund. Together with him, Behind VC and Techstart Ventures invested in the company.
Trending this week
There is little talk about games in the Telegram messenger. We decided to fix the situation by talking with Daria Novikova, product director at PlayDeck startup. The latter launched a gaming marketplace for Telegram. In a conversation with Daria, we touched on topics such as user engagement, earnings from leading projects, monetization and, of course, PlayDeck itself.