UI Artist / UI Designer

An international independent game studio is looking for a UI Artist / UI Designer to work on cross-platform game projects.
The studio has been developing games for over 10 years and has released five titles. The team is currently supporting a live game, developing a new project in pre-production, and experimenting with new directions through R&D.
You will work on interfaces across multiple projects as part of a small, distributed art team. We are looking for someone who combines an understanding of game UX with strong UI art skills and can independently take tasks from the initial brief through implementation.

Responsibilities

  • Design and polish game interfaces based on briefs, sketches, and game design documentation.
  • Review existing interfaces and improve their visual quality, clarity, and usability.
  • Develop and maintain a consistent UI visual style.
  • Create icons, UI components, and decorative elements.
  • Prepare assets for implementation and review their quality in-game.
  • Collaborate with the Art Director, game designers, and developers.
  • Independently manage UI tasks across multiple projects.

Requirements

  • 3+ years of experience working on game UI, 2D graphics, and interface layouts.
  • Strong proficiency in Figma and Adobe Photoshop.
  • Practical experience using AI tools in production.
  • A solid understanding of game UX, composition, typography, visual hierarchy, and readability.
  • Experience designing interfaces for PC, web, or mobile games.
  • Ability to create clear, consistent interfaces and adapt to different art styles.
  • Strong artistic judgment, attention to detail, and a constructive approach to feedback.
  • Independence, self-organization, and ownership of the final result.
  • English at A2–B1 level.
  • An up-to-date portfolio featuring game UI projects.

Nice to Have

  • Experience implementing interfaces in Unity.
  • Experience creating UI animations.

What We Offer

  • Remote work.
  • An annual performance bonus.
  • An annual learning and professional development budget.
  • 25 paid vacation days per year.
  • A small international team with direct access to the Art Director.
  • The opportunity to work across multiple game projects and influence their UI style and interface solutions.

Hiring Process

Interview with the Art Director → test assignment → final interview with the directors → offer.
Please include your CV and portfolio when applying.

Category
Art / Animation
Employment type
Full Time
Remote possible
Yes
Level
Middle
Posted
October 13