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WN PC Publishers & Investors Connect Bangkok’26
About
WN PC Publishers & Investors Connect Bangkok’26 is an invite-only networking evening for PC game developers, publishers, and investors.
On October 29, 2026, from 18:00 to 21:00, 100 selected founders, C-level executives, and business development leaders will gather in Bangkok during gamescom asia to discuss PC game publishing, funding, and new partnerships.
Around 70% of attendees are expected to be C-level, while 90% will represent game developers, publishers, and investors. The curated guest list and intimate format create space for meaningful conversations and high-quality networking.
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UTC+7
Arrival, Welcome Drinks & Introductions
Meet fellow guests, settle in and begin the evening with welcome drinks and informal introductions.
Beyond the ISBN: What Does It Really Take to Reach Chinese PC Players?
Join PC game developers, publishers, and investors for practical insights into reaching Chinese players, with time to ask questions and share your own experience.
China is one of the world's largest PC gaming markets, but for studios and publishers that have yet to seriously enter it, the route in can be difficult to understand from the outside. Steam remains an important part of the picture, while local platforms, key distribution, localization, pricing, marketing channels, communities, and regulation all shape how global titles reach Chinese players.
This roundtable is for developers and publishers who are considering China but have yet to seriously enter the market. Bring a real title, portfolio, or expansion challenge to the table: what's holding you back, what would you need to know before committing resources, which parts would you handle in-house versus with a local partner, and is an ISBN required to reach Chinese-speaking gamers?
Questions we'll explore:
- What's holding you back from entering China? Regulation, lack of market knowledge, localization, distribution, marketing - or uncertainty about the potential ROI?
- If your game is already attracting Chinese players on Steam, what does that actually tell you about the opportunity? And what other routes should you be considering?
- Which distribution route makes sense for your game? Global Steam, platforms such as WeGame or Steam China, third-party key distribution - or a combination of channels?
- How will Chinese players discover and buy your game? Which local communities, creators, forums, and social channels should be on your radar?
- How much do you really need to adapt? Translation, pricing, promotions, culturalization, community management - where does localization end and a China-specific strategy begin?
- What can your team realistically handle in-house, and where will you need local expertise or a partner?
- How do you decide whether China is worth pursuing for your particular game? Genre fit, audience potential, expected revenue, timing, cost of entry - or something else?
Open Networking
Continue discussions and make new connections.
Raffle, sponsored by Rokky
Join the Raffle sponsored by Rokky and win amazing prizes.
To enter, please leave your business card at registration.
Closing Conversations
Wrap up the evening at your own pace.

Sponsored by Rokky
Choose your tickets
Contacts
Questions about attending or partnering? Contact the WN team.
For ticket and payment support, email welcome@wn.media.
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CEO & Founder
pavel@wn.media
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COO & Partner
julia@wn.media
Telegram: @Julia_Lebedeva
LinkedIn: Julialebedeva
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Sales Director
elena@wn.media
Telegram: @elenassidorova
LinkedIn: Elena Sidorova
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Program Director
oleg@wn.media
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