WN Conference Cyprus’26 — September 17–18

CONFERENCE STATS

September 17–18, 2026 · Limassol, Cyprus

503
ATTENDEES
251
COMPANIES
52%
C-LEVEL
20
SHOWCASE TEAMS

ABOUT THE EVENT

WN Conference Cyprus’26 brought games industry professionals together in Limassol for two days of business meetings, talks, fireside chats, roundtable discussions and the Developer Showcase. The programme also included the WN Party and the Cyprus Games Industry Awards.

THE BUSINESS VALUE

THE RIGHT PEOPLE.
IN ONE PLACE.

Finding the right business partner starts with reaching the right person. WN Cyprus brings decision-makers, game developers, publishers, investors and service providers together, creating space to discuss real business needs face to face.

In 2026, 52% of attendees were C-level executives. The audience represented 251 companies, with developers accounting for 62% and investors for 15% of companies. That mix creates opportunities to connect with people who can evaluate a proposal, explore a partnership and help move a conversation forward.

Find partners & funding

Meet publishers and investors, present your game and discuss fit, funding needs and next steps in person.

Build your business pipeline

For platforms and service providers, meet potential clients and partners, understand their priorities and explore where your offer can help.

Make better-informed decisions

Use talks, roundtables and peer conversations to test assumptions, compare approaches and discuss challenges in publishing, growth and development.

Turn introductions into relationships

Combine planned meetings with informal conversations to build trust and agree on a clear follow-up after the event.

Make your next WN Cyprus part of your business plan. Come with the questions you need to resolve, the partners you want to meet and the opportunities you want to explore. We bring the industry together so you can spend more time having the conversations that matter.

NEXT WN CYPRUS · 2027
November 4–5, 2027
Tentative dates · Subject to confirmation

ATTENDEES & COMPANIES

Attendees by job title

C-level52%
Game Development22%
BD & Sales18%
Marketing & PR6%
Other2%

Companies by size

1–70 employees45%
71–300 employees16%
Over 300 employees17%
Not specified22%

COMPANIES · PRIMARY BUSINESS

Business areas

Developer62%
Other16%
Investor15%
Advertising14%
Platform12%
Analytics10%
Payment Provider5%
Press2%
Education2%

Multiple selections were allowed; percentages may total more than 100%.

DEVELOPER SHOWCASE

34
SUBMISSIONS
20
PARTICIPATING TEAMS

SHOWCASE · PLATFORMS & ENGINES

Platforms

PC76%
Android40%
iOS36%
PlayStation32%
Web / Cloud28%
Xbox24%
Switch4%

Engines

Unity46%
Unreal Engine 529%
HTML511%
Godot7%
Other7%

Platforms: Multiple selections were allowed; percentages may total more than 100%.

SHOWCASE · GAME GENRES

Most popular genres

Action28%
Adventure24%
Other23%
Roguelike / Soulslike20%
RPG16%
Simulation16%
Horror16%
Shooter16%
Idle / Clicker16%
Strategy12%
Casual12%
Board / Card12%
Arcade / Bullet Hell / Twin-Stick12%

Multiple selections were allowed; percentages may total more than 100%.

SHOWCASE · LOOKING FOR

What developers were seeking

Investor68%
Publisher64%
Feedback52%
Marketing20%
Press16%

Multiple selections were allowed; percentages may total more than 100%.

WN CONFERENCE · CYPRUS’26Explore the event →