About the course
Ready to sharpen your skills and become a master of successful projects?
Learn how to plan your work to avoid overload and overtime, effectively coordinate your team, quickly adapt to changes, and maintain quality under deadline pressure.
We won’t just cover theory—we’ll immerse you in real-life cases and practical assignments so you can immediately apply what you’ve learned.
The course consists of pre-recorded lectures - join us anytime and get a clear, step-by-step action plan with insights and life hacks for effective work and consistent results!
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What to expect as a result
Learn to create realistic roadmaps and prioritize tasks to avoid budget overruns and missed deadlines. For example, implement risk assessment practices that minimize delays and release setbacks.
Master when and how to apply flexible methodologies and traditional approaches. For instance, set up sprint reviews to refine gameplay and enhance project quality.
Discover how to establish effective communication between developers, game designers, and testers to eliminate communication issues and misunderstandings. For example, implement retrospectives to speed up interactions within and between departments.
Learn to plan releases and organize events to support your project at all stages consistently. For example, master best practices for ensuring stability and swiftly resolving issues during LiveOps.
Understand how to build and optimize processes that genuinely speed up work rather than just looking good on paper. For instance, implement a system for managing creative tasks that balance deadlines and creativity.
Acquire tools for data analysis and storage to make informed decisions. For example, set up processes for collaborating with analysts to use data effectively and optimize your project.
Learn how to use analytical metrics and A/B testing to optimize projects and impact marketing. For example, organize and interpret A/B tests to improve user experience.
Learn to establish productive cooperation with publishers, localization teams, and outsourcing companies. For example, manage the expectations and requirements of external stakeholders for successful localization.
Course format
recorded
For the sessions
Who the course is for
Project managers
Team leads
Game designers
Indie developers
Program
- What is a product in game development: Definition, features, and requirements for gaming projects.
- What is project management: Project goals and stages, key concepts, the role of the project manager, project lifecycle.ㅤ
- Agile: Key practices (sprint review, retrospectives, daily meetings, KPIs)
- Agile and Waterfall: Comparing and applying different planning approaches. ㅤ
- Goals, resources, risks
- Communication: Rapid feedback
- Coordination: Matrix team structure, hierarchical structure, timelines, and estimation
- Analysis and changes. ㅤ
- Roadmap: expectations vs. reality
- Feature and task inclusion in releases. Organizing releases and post-release tasks
- LiveOps
- Organizing DevOps projects: Client and server builds, balancing, the importance of quality reviews. ㅤ
- What is a structured business process: types, structure, description, examples
- Building processes using art tasks as an example: organization, storage, and review
- Feature development process: organizing prototyping, and planning work between departments. ㅤ
- Organizing data work: balance editors, balance builds, storage of combat balance
- Organizing storage of art files, source files, and textures. ㅤ
- Product analytics: Key metrics, daily metric analysis
- Interaction with the analytics department/analyst
- A/B testing: Conducting and analyzing A/B tests
- Marketing for PMs: Why project managers should pay attention to marketing and what is important to know. ㅤ
- Working with publishers: Key aspects of interaction
- Localization and support processes: Community management and user support
- A brief overview of outsourcing and external expertise. ㅤ
Course author
Meet Natalia Popova – a true veteran of the game development industry with 16 years of experience, 14 of which she has spent successfully managing projects. She currently works at Overmobile.
Throughout her career, she has worked on game development in various genres: HOPA, time-management, match-3-2, RPG, with teams ranging from 10 to 100 people. She has collaborated with publishers like Alawar, Playrix, and Wargaming, and has worked on titles such as The Treasures of Montezuma 3, Farmscapes, and Gods and Glory.
Natalia loves when everything runs smoothly and quickly, and every team member can reach their full potential. This makes her an invaluable mentor for anyone looking to succeed in project management within the gaming industry.
The course will be available from November 18.
- Recorded video lectures
- Homework assignments
- All materials will stay with you forever
Additional information
The course is conducted in Russian.ㅤ
If you have any questions or would like to customize the course and conduct it exclusively for your company, please get in touch with us at academy@wn.media. We will be happy to assist you!The course is conducted in Russian.