About the course
Ready to sharpen your skills and become a master of successful projects?
Learn how to plan your work to avoid overload and overtime, effectively coordinate your team, quickly adapt to changes, and maintain quality under deadline pressure.
We won’t just cover theory—we’ll immerse you in real-life cases and practical assignments so you can immediately apply what you’ve learned.
The course consists of pre-recorded lectures - join us anytime and get a clear, step-by-step action plan with insights and life hacks for effective work and consistent results!
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What to expect as a result
Learn to create realistic roadmaps and prioritize tasks to avoid budget overruns and missed deadlines. For example, implement risk assessment practices that minimize delays and release setbacks.
Master when and how to apply flexible methodologies and traditional approaches. For instance, set up sprint reviews to refine gameplay and enhance project quality.
Discover how to establish effective communication between developers, game designers, and testers to eliminate communication issues and misunderstandings. For example, implement retrospectives to speed up interactions within and between departments.
Learn to plan releases and organize events to support your project at all stages consistently. For example, master best practices for ensuring stability and swiftly resolving issues during LiveOps.
Understand how to build and optimize processes that genuinely speed up work rather than just looking good on paper. For instance, implement a system for managing creative tasks that balance deadlines and creativity.
Acquire tools for data analysis and storage to make informed decisions. For example, set up processes for collaborating with analysts to use data effectively and optimize your project.
Learn how to use analytical metrics and A/B testing to optimize projects and impact marketing. For example, organize and interpret A/B tests to improve user experience.
Learn to establish productive cooperation with publishers, localization teams, and outsourcing companies. For example, manage the expectations and requirements of external stakeholders for successful localization.
Course format
recorded
For the sessions
Who the course is for
Project managers
Team leads
Game designers
Indie developers
Program
We’ll explore how to build processes using art tasks as an example, focusing on the principle of delivering fast feedback.
How to implement Sprint Reviews, Retrospectives, Daily Standups, and other key practices. What’s wrong with the waterfall approach? Organizing DevOps projects as an essential part of effective sprint reviews.
How to collect, store, and evaluate ideas. Turning ideas into detailed feature descriptions. The feature development workflow: how we prioritize features, organize prototyping, and align departments. Planning for cheats and statistical event tracking.
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Organizing the art pipeline and storage. Integrating artwork into the project. Artist grading systems—what they are and who benefits from them. A brief overview of hiring practices.
Testing doesn’t ensure quality—what does? Managing data workflows with balance editors and balance builds. How to divide tasks and configurations between servers.
Daily monitoring of key metrics. How to analyze metrics and run effective A/B tests.
Why it’s crucial for PMs to understand marketing, and which areas they should focus on.
Working with publishers, handling localization, and managing support and community relations.
Course author
Meet Natalia Popova – a true veteran of the game development industry with 16 years of experience, 14 of which she has spent successfully managing projects. She currently works at Overmobile.
Throughout her career, she has worked on game development in various genres: HOPA, time-management, match-3-2, RPG, with teams ranging from 10 to 100 people. She has collaborated with publishers like Alawar, Playrix, and Wargaming, and has worked on titles such as The Treasures of Montezuma 3, Farmscapes, and Gods and Glory.
Natalia loves when everything runs smoothly and quickly, and every team member can reach their full potential. This makes her an invaluable mentor for anyone looking to succeed in project management within the gaming industry.
Сourse access
- Recorded video lectures (1 hour each)
- Notes for every lecture
- Homework assignments
- All materials will stay with you forever
Duration: 1.5 hours
Format: A personalized review of your specific case
Post-Consultation: A document with tailored recommendations from Natalia
Additional information
The course is conducted in Russian.ㅤ
If you have any questions or would like to customize the course and conduct it exclusively for your company, please get in touch with us at academy@wn.media. We will be happy to assist you!