About the course

Ready to sharpen your skills and become a master of successful projects?

Learn how to plan your work to avoid overload and overtime, effectively coordinate your team, quickly adapt to changes, and maintain quality under deadline pressure.

We won’t just cover theory—we’ll immerse you in real-life cases and practical assignments so you can immediately apply what you’ve learned.

The course consists of pre-recorded lectures - join us anytime and get a clear, step-by-step action plan with insights and life hacks for effective work and consistent results!

What to expect as a result

Effective planning and management strategies

Learn to create realistic roadmaps and prioritize tasks to avoid budget overruns and missed deadlines. For example, implement risk assessment practices that minimize delays and release setbacks.

Integration of Agile and Waterfall methodologies:

Master when and how to apply flexible methodologies and traditional approaches. For instance, set up sprint reviews to refine gameplay and enhance project quality.

Optimization of team collaboration:

Discover how to establish effective communication between developers, game designers, and testers to eliminate communication issues and misunderstandings. For example, implement retrospectives to speed up interactions within and between departments.

Release and LiveOps management

Learn to plan releases and organize events to support your project at all stages consistently. For example, master best practices for ensuring stability and swiftly resolving issues during LiveOps.

Building business processes

Understand how to build and optimize processes that genuinely speed up work rather than just looking good on paper. For instance, implement a system for managing creative tasks that balance deadlines and creativity.

Data management skills

Acquire tools for data analysis and storage to make informed decisions. For example, set up processes for collaborating with analysts to use data effectively and optimize your project.

Analytics and marketing

Learn how to use analytical metrics and A/B testing to optimize projects and impact marketing. For example, organize and interpret A/B tests to improve user experience.

Effective collaboration with external partners

Learn to establish productive cooperation with publishers, localization teams, and outsourcing companies. For example, manage the expectations and requirements of external stakeholders for successful localization.

Course format

Lectures

recorded

Additional materials

For the sessions

Who the course is for

Project managers

Team leads

Game designers

Indie developers

Program

Session 1: What is a product in game development? What is management? What defines a well-structured business process?

We’ll explore how to build processes using art tasks as an example, focusing on the principle of delivering fast feedback.


Session 2: Applying Agile

How to implement Sprint Reviews, Retrospectives, Daily Standups, and other key practices. What’s wrong with the waterfall approach? Organizing DevOps projects as an essential part of effective sprint reviews.


Session 3: Idea Management

How to collect, store, and evaluate ideas. Turning ideas into detailed feature descriptions. The feature development workflow: how we prioritize features, organize prototyping, and align departments. Planning for cheats and statistical event tracking.

Session 4: Art Department Management

Organizing the art pipeline and storage. Integrating artwork into the project. Artist grading systems—what they are and who benefits from them. A brief overview of hiring practices.


Session 5: Development and Testing Processes

Testing doesn’t ensure quality—what does? Managing data workflows with balance editors and balance builds. How to divide tasks and configurations between servers.


Session 6: Product Analytics

Daily monitoring of key metrics. How to analyze metrics and run effective A/B tests.


Session 7: Marketing for Product Managers

Why it’s crucial for PMs to understand marketing, and which areas they should focus on.


Session 8: Additional Topics:

Working with publishers, handling localization, and managing support and community relations.


Course author

Meet Natalia Popova – a true veteran of the game development industry with 16 years of experience, 14 of which she has spent successfully managing projects. She currently works at Overmobile.

Throughout her career, she has worked on game development in various genres: HOPA, time-management, match-3-2, RPG, with teams ranging from 10 to 100 people. She has collaborated with publishers like Alawar, Playrix, and Wargaming, and has worked on titles such as The Treasures of Montezuma 3, Farmscapes, and Gods and Glory.

Natalia loves when everything runs smoothly and quickly, and every team member can reach their full potential. This makes her an invaluable mentor for anyone looking to succeed in project management within the gaming industry.

Сourse access

You can pay for access in any currency. A request for an invoice for payment from a legal entity is available when placing an order in the cart.
COURSE ACCESS
  • Recorded video lectures (1 hour each)
  • Notes for every lecture
  • Homework assignments
  • All materials will stay with you forever
€449
+VAT
1
CONSULTATION WITH NATALIA POPOVA

Duration: 1.5 hours

Format: A personalized review of your specific case

Post-Consultation: A document with tailored recommendations from Natalia

€200
+VAT
1

Additional information

The course is conducted in Russian.ㅤ

If you have any questions or would like to customize the course and conduct it exclusively for your company, please get in touch with us at academy@wn.media. We will be happy to assist you!