Publishing and Distribution

Key aspects of video game publishing, including information about major and indie publishers (console, PC, and mobile), the process of signing contracts, distribution across different markets, as well as revenue split and recoupment issues.

The first edition of the continuation of the book “Kojima Genius” (in the original The Kojima Code) has been shipped to Russian retail, ” Bombora publishing house reports. It’s called “Genius Strikes Back” (in the original A Stealth Game). The author is the same — Canadian blogger Terry Wolfe, who became interested in amateur theology after video games. As for the book, it is devoted to a speculative theory about possible competition between Hideo Kojima…
In February, the official comic book for the Shadow Fight franchise appeared on the bookshelves of the CIS. We talked with Nikita Korzhavin, Nekki‘s business development director, about how the comic was being worked on and what task it solves for the game franchise.
The Russian government may help domestic developers with publishing games in China. Deputy Prime Minister of the Russian Federation Dmitry Chernyshenko instructed gaming companies that are part of the Competence Center for the Development of System-wide and Applied Software for Gaming Services (hereinafter CCR) to prepare proposals for the necessary measures of state support for the export of games.
The Russian age-marking system for video games was proposed at the start to be distributed only to digital publications, Hogwarts Legacy sold over 12 million copies in the first two weeks, the developers of the calendar application TheDayBefore confirmed that they are trying to defend the rights to the trademark of the same name — we tell you what happened in the gaming industry this weekend.
There's plenty of interesting stuff in the documents released by the UK's Competition and Markets Authority (CMA) about its investigation into Microsoft's attempt to acquire Activision Blizzard, but the titbit that has perhaps attracted most attention is Microsoft's admission that a game appearing on Game Pass negatively affects its sales for at least a year. That's relevant to the investigations underway at the CMA and elsewhere because understanding Game Pass and how it is reshaping the industry's commercial landscape is crucial to understanding the actual impact of this $70 billion proposed deal. Read more