10.03.2025

Split Fiction sells 1 million copies in 48 hours: how it compares to Hazelight's previous games

Split Fiction has reached its first milestone in less than a week after its global launch. Here is how its figures compare to previous games from Hazelight Studios.

Hazelight shared the news on social media, revealing that Split Fiction has sold 1 million copies globally in the first 48 hours since its global launch on March 6.

“The love you all show for our game is overwhelming,” the developers wrote. “Everyone here at Hazelight are beyond happy — and we can’t stop enjoying your amazing reactions!”

The game is available on PC, PlayStation 5, and Xbox Series X|S, but it is unclear how the figures are distributed between platforms. It is also worth noting that Split Fiction supports cross-platform co-op and only requires one paid copy to play it together on different devices using the Friend’s Pass feature.

Split Fiction currently has an “Overwhelmingly Positive” (98%) rating on Steam based on more than 13.8k reviews. It reached nearly 200k concurrent players on the platform at launch, eventually peaking at 259k CCU over the weekend. This makes it Electronic Arts’ second biggest game by that metric, behind only Apex Legends (624.4k CCU).

Split Fiction’s launch sales compared to other Hazelight games

  • Split Fiction — 1 million copies sold in its first 48 hours;
  • It Takes Two — 1 million copies sold in its first month;
  • A Way Out — 1 million copies sold in three weeks.

Split Fiction is already Hazelight’s fastest-selling game, setting the stage for it to become another worldwide hit from the team. In a recent interview with The Washington Post, the studio’s founder and game director Josef Fares shared updated sales figures for previous titles: A Way Out has sold 11 million units globally, while It Takes Two has crossed the 23 million mark.

Prior to starting Hazelight Studios, Fares directed his first game, Brothers: A Tale of Two Sons, while working at Starbreeze. Released in August 2013, it has sold over 800k copies (as of January 2015), but there is no up-to-date data on its commercial performance.

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