In 11 days, players spent more than $100 million on Ni No Kuni: Cross Worlds
Ni No Kuni: Cross Worlds is a new role—playing Asian blockbuster that can compete with Genshin Impact. Only 11 days after the release, the players left about $ 100 million in the project. Thanks to this, the game stayed in second place in the world in earnings for a week (only Honor of Kings earned more).
Ni No Kuni: Cross Worlds
This is reported by Sensor Tower.
He also notes that the game collected this amount exclusively from 5 countries, where it was released on June 10. These are Japan, South Korea, Taiwan, Hong Kong and Macau. Ni No Kuni: Cross Worlds has not yet reached the world release.
At the moment, the game released by Netmarble is one of the “fastest” in terms of cash. For comparison, Pokémon GO took 12 days to earn its first $100 million, Genshin Impact took 13 days to do it. The same amount is for Lineage 2 Revolution, launched by the same Netmarble in 2016.
AppMagic confirms this assessment, but clarifies that the project actually earned significantly less. 42-44% of the amount left by users should be removed. These are store commissions, as well as tax deductions that vary from region to region.
Whether the project will be able to maintain a high level of earnings is an open question. According to AppMagic, the game failed to gain a foothold at the high daily cash mark and now earns around $1-1.5 million per day (this is taking into account commission and taxes). At the same time, since the release of the game, there have been no major traffic purchases.
Ni No Kuni: Cross Worlds is a mobile MMO offshoot of the Ni No Kuni console series of role-playing games. Visually, the project resembles Genshin Impact, but the first players often compare it with traditional Asian MMOs for smartphones, where there are a lot of automatic functions, boring grind and aggressive donation.