In the summer, Fortnite's revenues in the US fell by 52% year-on-year
This summer, there was a sharp drop in interest in Fortnite among Twitch viewers. As it turned out, not only the views, but also the revenue of the game in the United States fell. In July, she earned 52% less than in the same month last year.
Fortnite
This is reported by Gamesindusry.biz with reference to Edison Trends analysts.
The latter analyzed the income of successful battle royales on the American market: Fortnite, PUBG, Apex Legends and Call of Duty: Black Ops IIII (where there is a “royal battle” mode). The data was obtained from the quintants, which are sent to the paying players by e-mail.
The revenues of these games, where 100 (as a percentage) is the peak income for a two-year period.
Compared to the peak revenue of the game in December 2018, revenue for July was 75% lower.
Fortnite has demonstrated a downward trend in earnings since the beginning of this year.
As for the other three games, their income is several times lower than that of Fortnite. Although Call of Duty: Black Ops IIII had a big jump in revenue on release.
Number of re-paying players
Edison Trends also found out that in Fortnite and Apex Legends, players buy mostly virtual currency (it accounts for 83% of the income of the first game and 96% of the income of the second).
Moreover, Apex Legends has the highest percentage of repeat paying users: 62% of players who made a purchase in June invested in the game again in July.
But in paid PUBG and Call of Duty, most of the income comes from the sale of the titles themselves. PUBG has the lowest percentage of re—paying players (38%).
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