18.07.2017

Vacancies of the week (July 18)

After the vacation break last week, we continue the weekly publication of selected vacancies. Their selection makes for App2Top.ru Tanya Evdokimenko, HR and recruiting expert, founder of VALUES VALUE.

Entering the Industry of the Week:

Analyst, Elephant Games (Yoshkar-Ola)

Working as an analyst is a good opportunity to enter the industry, especially in the regions, especially when novice game designers have already been recruited. The new employee will have to analyze the game economy, balance, and player behavior; generate reports and provide data for decision-making; search for problem areas in games and suggestions for their elimination. In return, the company offers work in a friendly young team, access to a corporate library, a subscription to a fitness club and opportunities for personal and professional growth.

Requirements:

  • mathematical training, knowledge of the basics of mathematical statistics;
  • work experience in areas related to data analysis, from a year;
  • confident knowledge of MS-Excel and/or analogs;
  • understanding and presenting the principles of monetization and pricing in games;
  • ability and desire to quickly understand new tasks;
  • knowledge of English;
  • basic knowledge of game analytics is required;
  • knowledge of SQL is welcome;
  • English is basic.

Art vacancy of the week:

2D Artist, PlayFlock (Moscow)

More and more often I meet artists who do not want management tasks, strive to work only with art and interact as little as possible with the development team on project issues.

This vacancy is just ideal for such specialists, as the tasks will be the creation of concepts and the rendering of graphic content and advertising materials for games.

New employees are offered a job in a modern business center with a beautiful view of Moscow, sandwiches, fruits and yoghurts for breakfast, tea, coffee beans and cookies during the day, paid lunches in restaurants near the office, recreation rooms with sofas, game consoles, table tennis and football, and medical insurance.

Requirements:

  • work experience: over 2 years (not necessarily in the gaming industry);
  • knowledge of Adobe Photoshop, ability to use a tablet;
  • teamwork;
  • it is mandatory to have your own portfolio and resume;
  • the desire to work and improve in this field.

Welcome:

  • experience with social or browser games;
  • experience in creating websites, banners, interfaces
  • creating animations and special effects in 2D (animation by shifting, creating sequences);
  • working with Flash (rendering and animation);
  • the ability to draw in a vector;
  • the ability to draw in different styles.

Game design vacancy of the week:

Senior System Game Designer, Nordeus (in collaboration with VALUES VALUE) (Belgrade, Serbia)

The company Nordeus, known for the football manager Top Eleven, is currently developing a card PvP-battler. It is for a new project that the team needs a strong Senior System Game Designer. The company already has experts from all over the world, including the CIS. In addition to good working conditions in the office and a professional team, as the main benefits, the company offers a rate in euros and annual bonuses based on the results of work, full support of relocation and adaptation in a new country for a specialist and his family: relocation, housing for the first time, English and Serbian courses for the whole family, assistance in arranging children in the best schools and kindergartens, recruitment agency services for finding a job for a spouse.

Requirements:

  • work experience of at least 3 – 4 years;
  • experience in a similar game genre will be a plus;
  • the experience of developing for the console and /or PC – necessarily, mobile – will be a plus;
  • it is mandatory to speak English at a level not lower than Upper Intermediate;
  • experience in working on game design documentation and tables;
  • ability to process complex analytical systems;
  • understanding how systems interact at all levels of the game;
  • ability to effectively explain and prototype deep systems;
  • the ability to balance gameplay and game currency;
  • it is necessary to demonstrate knowledge of effective solutions for monetization in mobile games.

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